library: libRGL #include "TGLSceneObject.h" |
TGLSceneObject
class description - source file - inheritance tree (.pdf)
This is an abstract class, constructors will not be documented.
Look at the header to check for available constructors.
private:
TGLSceneObject& operator=(const TGLSceneObject&)
public:
~TGLSceneObject()
static TClass* Class()
virtual void InvokeContextMenu(TContextMenu& menu, UInt_t x, UInt_t y) const
virtual TClass* IsA() const
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
private:
TObject* fRealObject
protected:
vector<Double_t> fVertices
void InvokeContextMenu(TContextMenu & menu, UInt_t x, UInt_t y) const
Inline Functions
void ~TGLSceneObject()
TGLSceneObject& operator=(const TGLSceneObject&)
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
Author: Timur Pocheptsov 03/08/2004
Last update: root/gl:$Name: $:$Id: TGLSceneObject.cxx,v 1.44 2005/09/07 11:43:36 rdm Exp $
Copyright (C) 1995-2004, Rene Brun and Fons Rademakers. *
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