library: libRGL #include "TGLSceneObject.h" | 
TGLSceneObject
class description - source file - inheritance tree (.pdf)
 
    This is an abstract class, constructors will not be documented.
    Look at the header to check for available constructors.
    private:
      TGLSceneObject& operator=(const TGLSceneObject&)
    public:
                      ~TGLSceneObject()
       static TClass* Class()
         virtual void InvokeContextMenu(TContextMenu& menu, UInt_t x, UInt_t y) const
      virtual TClass* IsA() const
         virtual void ShowMembers(TMemberInspector& insp, char* parent)
         virtual void Streamer(TBuffer& b)
                 void StreamerNVirtual(TBuffer& b)
    private:
      TObject* fRealObject  
    protected:
      vector<Double_t> fVertices  
void InvokeContextMenu(TContextMenu & menu, UInt_t x, UInt_t y) const
Inline Functions
                   void ~TGLSceneObject()
        TGLSceneObject& operator=(const TGLSceneObject&)
                TClass* Class()
                TClass* IsA() const
                   void ShowMembers(TMemberInspector& insp, char* parent)
                   void Streamer(TBuffer& b)
                   void StreamerNVirtual(TBuffer& b)
Author: Timur Pocheptsov 03/08/2004
Last update: root/gl:$Name:  $:$Id: TGLSceneObject.cxx,v 1.44 2005/09/07 11:43:36 rdm Exp $
Copyright  (C) 1995-2004, Rene Brun and Fons Rademakers.               *
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