library: libRGL
#include "TGLSceneObject.h"

TGLFaceSet


class description - source file - inheritance tree (.pdf)

class TGLFaceSet : public TGLSceneObject

Inheritance Chart:
TGLDrawable
<-
TGLLogicalShape
<-
TGLSceneObject
<-
TGLFaceSet
    private:
void CalculateNormals() Int_t CheckPoints(const Int_t* source, Int_t* dest) const static Bool_t Eq(const Double_t* p1, const Double_t* p2) void GLDrawPolys() const protected:
virtual void DirectDraw(UInt_t LOD) const public:
TGLFaceSet(const TBuffer3D& buff, TObject* realObj) ~TGLFaceSet() static TClass* Class() virtual void DrawOutline(UInt_t) const virtual void DrawWireFrame(UInt_t) const virtual TClass* IsA() const void SetFromMesh(const RootCsg::BaseMesh* m) virtual void ShowMembers(TMemberInspector& insp, char* parent) virtual void Streamer(TBuffer& b) void StreamerNVirtual(TBuffer& b)

Data Members

    private:
vector<Double_t> fNormals vector<Int_t> fPolyDesc UInt_t fNbPols

Class Description


TGLFaceSet(const TBuffer3D & buff, TObject *realobj) :TGLSceneObject(buff, realobj), fNormals(3 * buff.NbPols())

void SetFromMesh(const RootCsg::BaseMesh *mesh)
 Should only be done on an empty faceset object

void DirectDraw(UInt_t LOD) const
 Debug tracing

void DrawWireFrame(UInt_t) const

void DrawOutline(UInt_t lod) const

Int_t CheckPoints(const Int_t *source, Int_t *dest) const

Bool_t Eq(const Double_t *p1, const Double_t *p2)

void CalculateNormals()



Inline Functions


               void ~TGLFaceSet()
               void GLDrawPolys() const
            TClass* Class()
            TClass* IsA() const
               void ShowMembers(TMemberInspector& insp, char* parent)
               void Streamer(TBuffer& b)
               void StreamerNVirtual(TBuffer& b)


Author: Timur Pocheptsov 03/08/2004
Last update: root/gl:$Name: $:$Id: TGLSceneObject.cxx,v 1.44 2005/09/07 11:43:36 rdm Exp $
Copyright (C) 1995-2004, Rene Brun and Fons Rademakers. *


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