library: libRGL #include "TGLSceneObject.h" |
TGLFaceSet
class description - source file - inheritance tree (.pdf)
private:
void CalculateNormals()
Int_t CheckPoints(const Int_t* source, Int_t* dest) const
static Bool_t Eq(const Double_t* p1, const Double_t* p2)
void GLDrawPolys() const
protected:
virtual void DirectDraw(UInt_t LOD) const
public:
TGLFaceSet(const TBuffer3D& buff, TObject* realObj)
~TGLFaceSet()
static TClass* Class()
virtual void DrawOutline(UInt_t) const
virtual void DrawWireFrame(UInt_t) const
virtual TClass* IsA() const
void SetFromMesh(const RootCsg::BaseMesh* m)
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
private:
vector<Double_t> fNormals
vector<Int_t> fPolyDesc
UInt_t fNbPols
TGLFaceSet(const TBuffer3D & buff, TObject *realobj)
:TGLSceneObject(buff, realobj),
fNormals(3 * buff.NbPols())
void SetFromMesh(const RootCsg::BaseMesh *mesh)
Should only be done on an empty faceset object
void DirectDraw(UInt_t LOD) const
Debug tracing
void DrawWireFrame(UInt_t) const
void DrawOutline(UInt_t lod) const
Int_t CheckPoints(const Int_t *source, Int_t *dest) const
Bool_t Eq(const Double_t *p1, const Double_t *p2)
void CalculateNormals()
Inline Functions
void ~TGLFaceSet()
void GLDrawPolys() const
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
Author: Timur Pocheptsov 03/08/2004
Last update: root/gl:$Name: $:$Id: TGLSceneObject.cxx,v 1.44 2005/09/07 11:43:36 rdm Exp $
Copyright (C) 1995-2004, Rene Brun and Fons Rademakers. *
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