library: libGraf3d
#include "TNodeDiv.h"

TNodeDiv


class description - source file - inheritance tree (.pdf)

class TNodeDiv : public TNode

Inheritance Chart:
TObject
<-
TNamed
TAttLine
TAttFill
TAtt3D
<-
TNode
<-
TNodeDiv

    public:
TNodeDiv() TNodeDiv(const char* name, const char* title, const char* shapename, Int_t ndiv, Int_t axis, Option_t* option = "") TNodeDiv(const char* name, const char* title, TShape* shape, Int_t ndiv, Int_t axis, Option_t* option = "") TNodeDiv(const TNodeDiv&) virtual ~TNodeDiv() static TClass* Class() virtual void Draw(Option_t* option = "") virtual TClass* IsA() const TNodeDiv& operator=(const TNodeDiv&) virtual void Paint(Option_t* option = "") virtual void ShowMembers(TMemberInspector& insp, char* parent) virtual void Streamer(TBuffer& b) void StreamerNVirtual(TBuffer& b)

Data Members


    protected:
Int_t fNdiv Number of divisions Int_t fAxis Axis number where object is divided

Class Description


TNodeDiv()
*-*-*-*-*-*-*-*-*-*-*NodeDiv default constructor*-*-*-*-*-*-*-*-*-*-*-*-*
*-*                  ===========================

TNodeDiv(const char *name, const char *title, const char *shapename, Int_t ndiv, Int_t axis, Option_t *option) :TNode(name,title,shapename,0,0,0,0,option)
*-*-*-*-*-*-*-*-*-*-*NodeDiv normal constructor*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*-*                  ==========================
*-*
*-*    name    is the name of the node
*-*    title   is title
*-*    shapename is the name of the referenced shape
*-*    x,y,z   are the offsets of the volume with respect to his mother
*-*    matrixname  is the name of the rotation matrix
*-*
*-*    This new node is added into the list of sons of the current node
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

TNodeDiv(const char *name, const char *title, TShape *shape, Int_t ndiv, Int_t axis, Option_t *option) :TNode(name,title,shape,0,0,0,0,option)
*-*-*-*-*-*-*-*-*-*-*NodeDiv normal constructor*-*-*-*-*-*-*-*-*-*-*-*-*
*-*                  =========================
*-*
*-*    name    is the name of the node
*-*    title   is title
*-*    shape   is the pointer to the shape definition
*-*    ndiv    number of divisions
*-*    axis    number of the axis for the division
*-*
*-*    This new node is added into the list of sons of the current node
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

~TNodeDiv()
*-*-*-*-*-*-*-*-*-*-*NodeDiv default destructor*-*-*-*-*-*-*-*-*-*-*-*-*-*
*-*                  ==========================

void Draw(Option_t *)
*-*-*-*-*-*-*-*-*-*-*-*Draw Referenced node with current parameters*-*-*-*
*-*                   =============================================

void Paint(Option_t *)
*-*-*-*-*-*-*-*-*-*-*-*Paint Referenced node with current parameters*-*-*-*
*-*                   ==============================================



Inline Functions


            TClass* Class()
            TClass* IsA() const
               void ShowMembers(TMemberInspector& insp, char* parent)
               void Streamer(TBuffer& b)
               void StreamerNVirtual(TBuffer& b)
           TNodeDiv TNodeDiv(const TNodeDiv&)
          TNodeDiv& operator=(const TNodeDiv&)


Author: Rene Brun 14/09/95
Last update: root/g3d:$Name: $:$Id: TNodeDiv.cxx,v 1.1.1.1 2000/05/16 17:00:43 rdm Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *


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