library: libGraf3d #include "TShape.h" |
TShape
class description - source file - inheritance tree (.pdf)
protected:
virtual void FillBuffer3D(TBuffer3D& buffer, Int_t reqSections) const
Int_t GetBasicColor() const
Int_t ShapeDistancetoPrimitive(Int_t numPoints, Int_t px, Int_t py)
public:
TShape()
TShape(const char* name, const char* title, const char* material)
TShape(const TShape&)
virtual ~TShape()
static TClass* Class()
virtual const TBuffer3D& GetBuffer3D(Int_t reqSections) const
TMaterial* GetMaterial() const
virtual Int_t GetNumber() const
Int_t GetVisibility() const
virtual TClass* IsA() const
TShape& operator=(const TShape&)
virtual void Paint(Option_t* option = "")
virtual void SetName(const char* name)
virtual void SetPoints(Double_t* points) const
virtual void SetVisibility(Int_t vis)
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
void TransformPoints(Double_t* points, UInt_t NbPnts) const
protected:
Int_t fNumber Shape number
Int_t fVisibility Visibility flag
TMaterial* fMaterial Pointer to material
This is the base class for all geometry shapes.
The list of shapes currently supported correspond to the shapes
in Geant version 3:
TBRIK,TCONE,TCONS,TGTRA,TPARA,TPCON,TPGON
,TTRAP,TTRD1,TTRD2,THYPE, TTUBE and TTUBS.
The figure below shows instances of all these shapes. This figure
is generated by the ROOT 3-D viewer.
/*
*/
/*
*/
TShape()
Shape default constructor
TShape(const char *name,const char *title, const char *materialname)
: TNamed (name, title), TAttLine(), TAttFill()
Shape normal constructor
~TShape()
Shape default destructor
Int_t ShapeDistancetoPrimitive(Int_t numPoints, Int_t px, Int_t py)
void Paint(Option_t *)
void SetPoints(Double_t *) const
void Streamer(TBuffer &R__b)
Stream an object of class TShape.
void TransformPoints(Double_t *points, UInt_t NbPnts) const
Tranform points (LocalToMaster)
void FillBuffer3D(TBuffer3D & buffer, Int_t reqSections) const
We have to set kRawSize (unless already done) to allocate buffer space
before kRaw can be filled
Int_t GetBasicColor() const
const TBuffer3D& GetBuffer3D(Int_t /* reqSections */ ) const
Stub to avoid forcing implementation at this stage
Inline Functions
TMaterial* GetMaterial() const
Int_t GetNumber() const
Int_t GetVisibility() const
void SetName(const char* name)
void SetVisibility(Int_t vis)
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void StreamerNVirtual(TBuffer& b)
TShape TShape(const TShape&)
TShape& operator=(const TShape&)
Author: Nenad Buncic 17/09/95
Last update: root/g3d:$Name: $:$Id: TShape.cxx,v 1.9 2005/09/04 14:53:18 brun Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
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