// @(#)root/g3d:$Name:  $:$Id: TGeometry.cxx,v 1.8 2005/05/19 21:02:05 brun Exp $
// Author: Rene Brun   22/09/95

/*************************************************************************
 * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers.               *
 * All rights reserved.                                                  *
 *                                                                       *
 * For the licensing terms see $ROOTSYS/LICENSE.                         *
 * For the list of contributors see $ROOTSYS/README/CREDITS.             *
 *************************************************************************/

#include "TROOT.h"
#include "THashList.h"
#include "TObjArray.h"
#include "TGeometry.h"
#include "TNode.h"
#include "TMaterial.h"
#include "TBrowser.h"
#include "TClass.h"

TGeometry *gGeometry = 0;

ClassImp(TGeometry)

//______________________________________________________________________________
//*-*-*-*-*-*-*-*-*-*-*-* T G E O M E T R Y  description *-*-*-*-*-*-*-*-*-*-*
//*-*                    ===============================
//*-*
//*-*    The Geometry class describes the geometry of a detector.
//*-*    The current implementation supports the GEANT3 style description.
//*-*    A special program provided in the ROOT utilities (toroot) can be used
//*-*    to automatically translate a GEANT detector geometry into a ROOT geometry.
//*-*
//*-*   a Geometry object is entered into the list of geometries into the
//*-*     ROOT main object (see TROOT description) when the TGeometry
//*-*     constructor is invoked.
//*-*   Several geometries may coexist in memory.
//*-*
//*-*   A Geometry object consist of the following linked lists:
//*-*        - the TMaterial list (material definition only).
//*-*        - the TRotmatrix list (Rotation matrices definition only).
//*-*        - the TShape list (volume definition only).
//*-*        - the TNode list assembling all detector elements.
//*-*
//*-*   Only the Build and Draw functions for a geometry are currently supported.
//*-*
//*-*---------------------------------------------------------------------------
//*-*- The conversion program from Geant to Root has been added in the list
//*-*  of utilities in utils directory.(see g2root)
//*-*  The executable module of g2root can be found in $ROOTSYS/bin/g2root.
//*-*
//*-*  To use this conversion program, type the shell command:
//*-*        g2root  geant_rzfile macro_name
//*-*
//*-*  for example
//*-*        g2root na49.geom na49.C
//*-*  will convert the GEANT RZ file na49.geom into a ROOT macro na49.C
//*-*
//*-*  To generate the Geometry structure within Root, do:
//*-*    Root > .x na49.C
//*-*    Root > na49.Draw()
//*-*    Root > wh.x3d()    (this invokes the 3-d Root viewver)
//*-*    Root > TFile gna49("na49.root","NEW")  //open a new root file
//*-*    Root > na49.Write()                    //Write the na49 geometry structure
//*-*    Root > gna49.Write()                   //Write all keys (in this case only one)
//*-*  Note: all keys are also written on closing of the file, gna49.Close or
//*-*  when the program exits, Root closes all open files correctly.
//*-*  Once this file has been written, in a subsequent session, simply do:
//*-*    Root > TFile gna49("na49.root")
//*-*    Root > na49.Draw()
//*-*
//*-*  The figure below shows the geometry above using the x3d viewer.
//*-*  This x3d viewver is invoked by selecting "View x3d" in the View menu
//*-*  of a canvas (See example of this tool bar in TCanvas).
//
/* */ //

//*-*
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

//______________________________________________________________________________
 TGeometry::TGeometry()
{
//*-*-*-*-*-*-*-*-*-*-*-*-*Geometry default constructor*-*-*-*-*-*-*-*-*-*-*-*

   fMaterials       = new THashList(100,3);
   fMatrices        = new THashList(100,3);
   fShapes          = new THashList(500,3);
   fNodes           = new TList;
   fCurrentNode     = 0;
   fMaterialPointer = 0;
   fMatrixPointer   = 0;
   fShapePointer    = 0;
   gGeometry = this;
   fBomb            = 1;
   fMatrix          = 0;
   fX=fY=fZ         =0.0;
   fGeomLevel       =0;
   fIsReflection[fGeomLevel] = kFALSE;
}

//______________________________________________________________________________
 TGeometry::TGeometry(const char *name,const char *title ) : TNamed (name, title)
{
//*-*-*-*-*-*-*-*-*-*-*-*-*Geometry normal constructor*-*-*-*-*-*-*-*-*-*-*-*
//*-*                      ===========================

   fMaterials       = new THashList(1000,3);
   fMatrices        = new THashList(1000,3);
   fShapes          = new THashList(5000,3);
   fNodes           = new TList;
   fCurrentNode     = 0;
   fMaterialPointer = 0;
   fMatrixPointer   = 0;
   fShapePointer    = 0;
   gGeometry = this;
   fBomb            = 1;
   fMatrix          = 0;
   fX=fY=fZ         =0.0;
   gROOT->GetListOfGeometries()->Add(this);
   fGeomLevel       =0;
   fIsReflection[fGeomLevel] = kFALSE;
}
//______________________________________________________________________________
 TGeometry::~TGeometry()
{
//*-*-*-*-*-*-*-*-*-*-*-*-*Geometry default destructor*-*-*-*-*-*-*-*-*-*-*-*
//*-*                      ========================

   if (!fMaterials) return;
   fMaterials->Delete();
   fMatrices->Delete();
   fShapes->Delete();
   fNodes->Delete();
   delete fMaterials;
   delete fMatrices;
   delete fShapes;
   delete fNodes;
   delete [] fMaterialPointer;
   delete [] fMatrixPointer;
   delete [] fShapePointer;
   fMaterials       = 0;
   fMatrices        = 0;
   fShapes          = 0;
   fNodes           = 0;
   fMaterialPointer = 0;
   fMatrixPointer   = 0;
   fShapePointer    = 0;

   if (gGeometry == this) {
      gGeometry = (TGeometry*) gROOT->GetListOfGeometries()->First();
      if (gGeometry == this)
         gGeometry = (TGeometry*) gROOT->GetListOfGeometries()->After(gGeometry);
   }
   gROOT->GetListOfGeometries()->Remove(this);
}
//______________________________________________________________________________
 void TGeometry::Browse(TBrowser *b)
{
    if( b ) {
        b->Add( fMaterials, "Materials" );
        b->Add( fMatrices, "Rotation Matrices" );
        b->Add( fShapes, "Shapes" );
        b->Add( fNodes, "Nodes" );
    }
}

//______________________________________________________________________________
 void TGeometry::cd(const char *)
{
//*-*-*-*-*-*Change Current Geometry to this*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-*        ===============================

   gGeometry = this;
}

//______________________________________________________________________________
 void TGeometry::Draw(Option_t *option)
{
//*-*-*-*-*-*-*-*-*-*-*-*-*Draw this Geometry*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-*                      ==================

   TNode *node1 = (TNode*)fNodes->First();
   if (node1) node1->Draw(option);

}

//______________________________________________________________________________
 TObject *TGeometry::FindObject(const TObject *) const
{
// find object in a geometry node, material, etc

   Error("FindObject","Not yet implemented");
   return 0;
}

//______________________________________________________________________________
 TObject *TGeometry::FindObject(const char *name) const
{
// search object identified by name in the geometry tree

   TObjArray *loc = TGeometry::Get(name);
   if (loc) return loc->At(0);
   return 0;
}

//______________________________________________________________________________
 TObjArray *TGeometry::Get(const char *name)
{
   //
   // Static function called by TROOT to search name in the geometry.
   // Returns a TObjArray containing a pointer to the found object
   // and a pointer to the container where the object was found.
   //

   static TObjArray *locs = 0;
   if (!locs) locs = new TObjArray(2);
   TObjArray &loc = *locs;
   loc[0] = 0;
   loc[1] = 0;

   if (!gGeometry) return &loc;

   TObject *temp;
   TObject *where;

   temp  = gGeometry->GetListOfMaterials()->FindObject(name);
   where = gGeometry->GetListOfMaterials();

   if (!temp) {
      temp  = gGeometry->GetListOfShapes()->FindObject(name);
      where = gGeometry->GetListOfShapes();
   }
   if (!temp) {
      temp  = gGeometry->GetListOfMatrices()->FindObject(name);
      where = gGeometry->GetListOfMatrices();
   }
   if (!temp) {
      temp  = gGeometry->GetNode(name);
      where = gGeometry;
   }
   loc[0] = temp;
   loc[1] = where;

   return &loc;
}

//______________________________________________________________________________
 TMaterial *TGeometry::GetMaterial(const char *name) const
{
//*-*-*-*-*-*-*-*-*Return pointer to Material with name*-*-*-*-*-*-*-*-*
//*-*              ====================================

   return (TMaterial*)fMaterials->FindObject(name);
}

//______________________________________________________________________________
 TMaterial *TGeometry::GetMaterialByNumber(Int_t number) const
{
//*-*-*-*-*-*-*-*-*Return pointer to Material with number*-*-*-*-*-*-*-*-*
//*-*              ======================================

   TMaterial *mat;
   if (number < 0 || number >= fMaterials->GetSize()) return 0;
   if (fMaterialPointer)  return fMaterialPointer[number];
   TIter next(fMaterials);
   while ((mat = (TMaterial*) next())) {
      if (mat->GetNumber() == number) return mat;
   }
   return 0;
}

//______________________________________________________________________________
 TNode *TGeometry::GetNode(const char *name) const
{
//*-*-*-*-*-*-*Return pointer to node with name in the geometry tree*-*-*-*-*
//*-*          =====================================================

   TNode *node= (TNode*)GetListOfNodes()->First();
   if (!node) return 0;
   if (node->TestBit(kNotDeleted))  return node->GetNode(name);
   return 0;
}

//______________________________________________________________________________
 TRotMatrix *TGeometry::GetRotMatrix(const char *name) const
{
//*-*-*-*-*-*-*-*-*Return pointer to RotMatrix with name*-*-*-*-*-*-*-*-*-*
//*-*              =====================================

   return (TRotMatrix*)fMatrices->FindObject(name);
}

//______________________________________________________________________________
 TRotMatrix *TGeometry::GetRotMatrixByNumber(Int_t number) const
{
//*-*-*-*-*-*-*-*-*Return pointer to RotMatrix with number*-*-*-*-*-*-*-*-*-*
//*-*              =======================================
   TRotMatrix *matrix;
   if (number < 0 || number >= fMatrices->GetSize()) return 0;
   if (fMatrixPointer)  return fMatrixPointer[number];
   TIter next(fMatrices);
   while ((matrix = (TRotMatrix*) next())) {
      if (matrix->GetNumber() == number) return matrix;
   }
   return 0;
}

//______________________________________________________________________________
 TShape *TGeometry::GetShape(const char *name) const
{
//*-*-*-*-*-*-*-*-*Return pointer to Shape with name*-*-*-*-*-*-*-*-*-*
//*-*              =================================

   return (TShape*)fShapes->FindObject(name);
}

//______________________________________________________________________________
 TShape *TGeometry::GetShapeByNumber(Int_t number) const
{
//*-*-*-*-*-*-*-*-*Return pointer to Shape with number*-*-*-*-*-*-*-*-*-*
//*-*              ===================================

   TShape *shape;
   if (number < 0 || number >= fShapes->GetSize()) return 0;
   if (fShapePointer)  return fShapePointer[number];
   TIter next(fShapes);
   while ((shape = (TShape*) next())) {
      if (shape->GetNumber() == number) return shape;
   }
   return 0;
}

//______________________________________________________________________________
 void TGeometry::Local2Master(Double_t *local, Double_t *master)
{
//*-*-*-*-*Convert one point from local system to master reference system*-*-*
//*-*      ==============================================================
//
//  Note that before invoking this function, the global rotation matrix
//  and translation vector for this node must have been computed.
//  This is automatically done by the Paint functions.
//  Otherwise TNode::UpdateMatrix should be called before.

  if (GeomLevel()) {
     Double_t x,y,z;
     Double_t bomb = GetBomb();
//   Double_t *matrix      = fMatrix->GetMatrix();
     Double_t *matrix = &fRotMatrix[GeomLevel()][0];
     x = bomb*fX
       + local[0]*matrix[0]
       + local[1]*matrix[3]
       + local[2]*matrix[6];

     y = bomb*fY
       + local[0]*matrix[1]
       + local[1]*matrix[4]
       + local[2]*matrix[7];

     z = bomb*fZ
       + local[0]*matrix[2]
       + local[1]*matrix[5]
       + local[2]*matrix[8];
     master[0] = x; master[1] = y; master[2] = z;
  }
  else 
     for (Int_t i=0;i<3;i++) master[i] = local[i];
}

//______________________________________________________________________________
 void TGeometry::Local2Master(Float_t *local, Float_t *master)
{
//*-*-*-*-*Convert one point from local system to master reference system*-*-*
//*-*      ==============================================================
//
//  Note that before invoking this function, the global rotation matrix
//  and translation vector for this node must have been computed.
//  This is automatically done by the Paint functions.
//  Otherwise TNode::UpdateMatrix should be called before.

 if (GeomLevel()) {
    Float_t x,y,z;
    Float_t bomb = GetBomb();

//   Double_t *matrix      = fMatrix->GetMatrix();
    Double_t *matrix = &fRotMatrix[GeomLevel()][0];

    x = bomb*fX
      + local[0]*matrix[0]
      + local[1]*matrix[3]
      + local[2]*matrix[6];

    y = bomb*fY
      + local[0]*matrix[1]
      + local[1]*matrix[4]
      + local[2]*matrix[7];

    z = bomb*fZ
      + local[0]*matrix[2]
      + local[1]*matrix[5]
      + local[2]*matrix[8];

     master[0] = x; master[1] = y; master[2] = z;
  }
  else
     for (Int_t i=0;i<3;i++) master[i] = local[i];
}

//______________________________________________________________________________
 void TGeometry::ls(Option_t *option) const
{
//*-*-*-*-*-*-*-*-*-*-*-*List this geometry*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-*                   ===================

   TString opt = option;
   opt.ToLower();
   if (opt.Contains("m")) {
      Printf("=================List of Materials================");
      fMaterials->ls(option);
   }
   if (opt.Contains("r")) {
      Printf("=================List of RotationMatrices================");
      fMatrices->ls(option);
   }
   if (opt.Contains("s")) {
      Printf("=================List of Shapes==========================");
      fShapes->ls(option);
   }
   if (opt.Contains("n")) {
      Printf("=================List of Nodes===========================");
      fNodes->ls(option);
   }
}

//______________________________________________________________________________
 void TGeometry::Master2Local(Double_t *master, Double_t *local)
{
//*-*-*-*-*Convert one point from master system to local reference system*-*-*
//*-*      ==============================================================
//
//  Note that before invoking this function, the global rotation matrix
//  and translation vector for this node must have been computed.
//  This is automatically done by the Paint functions.
//  Otherwise TNode::UpdateMatrix should be called before.

  if (GeomLevel()) {
     Double_t x,y,z;
     Double_t bomb = GetBomb();
//   Double_t *matrix      = fMatrix->GetMatrix();
     Double_t *matrix = &fRotMatrix[GeomLevel()][0];

     Double_t xms = master[0] - bomb*fX;
     Double_t yms = master[1] - bomb*fY;
     Double_t zms = master[2] - bomb*fZ;

     x = xms*matrix[0] + yms*matrix[1] + zms*matrix[2];
     y = xms*matrix[3] + yms*matrix[4] + zms*matrix[5];
     z = xms*matrix[6] + yms*matrix[7] + zms*matrix[8];

     local[0] = x; local[1] = y; local[2] = z;
  }
  else
     memcpy(local,master,sizeof(Double_t)* kVectorSize);
}

//______________________________________________________________________________
 void TGeometry::Master2Local(Float_t *master, Float_t *local)
{
//*-*-*-*-*Convert one point from master system to local reference system*-*-*
//*-*      ==============================================================
//
//  Note that before invoking this function, the global rotation matrix
//  and translation vector for this node must have been computed.
//  This is automatically done by the Paint functions.
//  Otherwise TNode::UpdateMatrix should be called before.

 if (GeomLevel()) {
    Float_t x,y,z;
    Float_t bomb = GetBomb();

//   Double_t *matrix      = fMatrix->GetMatrix();
    Double_t *matrix = &fRotMatrix[GeomLevel()][0];

    Double_t xms = master[0] - bomb*fX;
    Double_t yms = master[1] - bomb*fY;
    Double_t zms = master[2] - bomb*fZ;

    x = xms*matrix[0] + yms*matrix[1] + zms*matrix[2];
    y = xms*matrix[3] + yms*matrix[4] + zms*matrix[5];
    z = xms*matrix[6] + yms*matrix[7] + zms*matrix[8];

    local[0] = x; local[1] = y; local[2] = z;
  }
  else
     memcpy(local,master,sizeof(Float_t)* kVectorSize);
}

//______________________________________________________________________________
 void TGeometry::Node(const char *name, const char *title, const char *shapename, Double_t x, Double_t y, Double_t z, const char *matrixname, Option_t *option)
{
//*-*-*-*-*-*-*-*Add a node to the current node in this geometry*-*-*-*-*-*-*
//*-*            ===============================================

   new TNode(name,title,shapename,x,y,z,matrixname,option);
}

//______________________________________________________________________________
 void TGeometry::RecursiveRemove(TObject *obj)
{
//*-*-*-*-*-*-*-*Recursively remove object from a Geometry list*-*-*-*-*-*-*-*
//*-*            =========================================

   if (fNodes) fNodes->RecursiveRemove(obj);
}

//_______________________________________________________________________
 void TGeometry::Streamer(TBuffer &b)
{
//*-*-*-*-*-*-*-*-*Stream a class object*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
//*-*              =========================================

   if (b.IsReading()) {
      UInt_t R__s, R__c;
      Version_t R__v = b.ReadVersion(&R__s, &R__c);
      if (R__v > 1) {
         TGeometry::Class()->ReadBuffer(b, this, R__v, R__s, R__c);
      } else {
         //====process old versions before automatic schema evolution
         TNamed::Streamer(b);
         fMaterials->Streamer(b);
         fMatrices->Streamer(b);
         fShapes->Streamer(b);
         fNodes->Streamer(b);
         b >> fBomb;
         b.CheckByteCount(R__s, R__c, TGeometry::IsA());
         //====end of old versions
      }
//*-*- Build direct access pointers to individual materials,matrices and shapes
      Int_t i;
      TMaterial *onemat;
      TRotMatrix *onematrix;
      TShape *oneshape;
      Int_t nmat = fMaterials->GetSize();
      if (nmat) fMaterialPointer = new TMaterial* [nmat];
      TIter nextmat(fMaterials);
      i = 0;
      while ((onemat = (TMaterial*) nextmat())) {
         fMaterialPointer[i] = onemat;
         i++;
      }

      Int_t nrot = fMatrices->GetSize();
      if (nrot) fMatrixPointer = new TRotMatrix* [nrot];
      TIter nextmatrix(fMatrices);
      i = 0;
      while ((onematrix = (TRotMatrix*) nextmatrix())) {
         fMatrixPointer[i] = onematrix;
         i++;
      }

      Int_t nsha = fShapes->GetSize();
      if (nsha) fShapePointer = new TShape* [nsha];
      TIter nextshape(fShapes);
      i = 0;
      while ((oneshape = (TShape*) nextshape())) {
         fShapePointer[i] = oneshape;
         i++;
      }

      gROOT->GetListOfGeometries()->Add(this);

      fCurrentNode = (TNode*)GetListOfNodes()->First();
   } else {
      TGeometry::Class()->WriteBuffer(b,this);
   }
}

//______________________________________________________________________________
 void TGeometry::UpdateMatrix(TNode *node)
{
//    Update global rotation matrix/translation vector for this node
//   this function must be called before invoking Local2Master

   TNode *nodes[kMAXLEVELS];
   Int_t i;
   for (i=0;i<kVectorSize;i++) fTranslation[0][i] = 0;
   for (i=0;i<kMatrixSize;i++) fRotMatrix[0][i] = 0;
   fRotMatrix[0][0] = 1;   fRotMatrix[0][4] = 1;   fRotMatrix[0][8] = 1;

   fGeomLevel  = 0;
   //build array of parent nodes
   while (node) {
      nodes[fGeomLevel] = node;
      node = node->GetParent();
      fGeomLevel++;
   }
   fGeomLevel--;
   Int_t saveGeomLevel = fGeomLevel;
   //Update matrices in the hierarchy
   for (fGeomLevel=1;i<=saveGeomLevel;fGeomLevel++) {
      node = nodes[i-1];
      UpdateTempMatrix(node->GetX(),node->GetY(),node->GetZ(),node->GetMatrix());
   }
}
//______________________________________________________________________________
 void TGeometry::UpdateTempMatrix(Double_t x, Double_t y, Double_t z, TRotMatrix *rotMatrix)
{
  Double_t *matrix = 0;
  Bool_t isReflection = kFALSE;
  if (rotMatrix && rotMatrix->GetType()) {
     matrix = rotMatrix->GetMatrix();
    isReflection = rotMatrix->IsReflection();
  }
  UpdateTempMatrix( x,y,z, matrix,isReflection);
}
//______________________________________________________________________________
 void TGeometry::UpdateTempMatrix(Double_t x, Double_t y, Double_t z, Double_t *matrix,Bool_t isReflection)
{
  Int_t i=GeomLevel();
  if (i) {
    if(matrix)
    {
      UpdateTempMatrix(&(fTranslation[i-1][0]),&fRotMatrix[i-1][0]
                       ,x,y,z,matrix
                      ,&fTranslation[i][0],&fRotMatrix[i][0]);
      fX = fTranslation[i][0];
      fY = fTranslation[i][1];
      fZ = fTranslation[i][2];
      fIsReflection[i] = fIsReflection[i-1] ^ isReflection;
   }
   else {
      fX = fTranslation[i][0] = fTranslation[i-1][0] + x;
      fY = fTranslation[i][1] = fTranslation[i-1][1] + y;
      fZ = fTranslation[i][2] = fTranslation[i-1][2] + z;
   }

  }
  else {
    fX=fY=fZ=0;
    fIsReflection[0] = kFALSE;
    for (i=0;i<kVectorSize;i++) fTranslation[0][i] = 0;
    for (i=0;i<kMatrixSize;i++) fRotMatrix[0][i] = 0;
    fRotMatrix[0][0] = 1;   fRotMatrix[0][4] = 1;   fRotMatrix[0][8] = 1;
  }
}
//______________________________________________________________________________
 void TGeometry::UpdateTempMatrix(Double_t *dx,Double_t *rmat
                         , Double_t x, Double_t y, Double_t z, Double_t *matrix
                         , Double_t *dxnew, Double_t *rmatnew)
{
//*-*-*-*-*-*-*Compute new translation vector and global matrix*-*-*-*-*-*-*-*
//*-*          ================================================
//*-*
//*-*  dx      old translation vector
//*-*  rmat    old global matrix
//*-*  x,y,z   offset of new local system with respect to mother
//*-*  dxnew   new translation vector
//*-*  rmatnew new global rotation matrix
//*-*
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-


   dxnew[0] = dx[0] + x*rmat[0] + y*rmat[3] + z*rmat[6];
   dxnew[1] = dx[1] + x*rmat[1] + y*rmat[4] + z*rmat[7];
   dxnew[2] = dx[2] + x*rmat[2] + y*rmat[5] + z*rmat[8];


   rmatnew[0] = rmat[0]*matrix[0] + rmat[3]*matrix[1] + rmat[6]*matrix[2];
   rmatnew[1] = rmat[1]*matrix[0] + rmat[4]*matrix[1] + rmat[7]*matrix[2];
   rmatnew[2] = rmat[2]*matrix[0] + rmat[5]*matrix[1] + rmat[8]*matrix[2];
   rmatnew[3] = rmat[0]*matrix[3] + rmat[3]*matrix[4] + rmat[6]*matrix[5];
   rmatnew[4] = rmat[1]*matrix[3] + rmat[4]*matrix[4] + rmat[7]*matrix[5];
   rmatnew[5] = rmat[2]*matrix[3] + rmat[5]*matrix[4] + rmat[8]*matrix[5];
   rmatnew[6] = rmat[0]*matrix[6] + rmat[3]*matrix[7] + rmat[6]*matrix[8];
   rmatnew[7] = rmat[1]*matrix[6] + rmat[4]*matrix[7] + rmat[7]*matrix[8];
   rmatnew[8] = rmat[2]*matrix[6] + rmat[5]*matrix[7] + rmat[8]*matrix[8];
}


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