ROOT::Math::Quaternion
class description - source file - inheritance tree (.pdf)
public:
ROOT::Math::Quaternion Quaternion()
ROOT::Math::Quaternion Quaternion(ROOT::Math::Rotation3D const& r)
ROOT::Math::Quaternion Quaternion(ROOT::Math::AxisAngle const& a)
ROOT::Math::Quaternion Quaternion(ROOT::Math::EulerAngles const& e)
ROOT::Math::Quaternion Quaternion(ROOT::Math::RotationZ const& r)
ROOT::Math::Quaternion Quaternion(ROOT::Math::RotationY const& r)
ROOT::Math::Quaternion Quaternion(ROOT::Math::RotationX const& r)
ROOT::Math::Quaternion Quaternion(ROOT::Math::Quaternion::Scalar u, ROOT::Math::Quaternion::Scalar i, ROOT::Math::Quaternion::Scalar j, ROOT::Math::Quaternion::Scalar k)
ROOT::Math::Quaternion Inverse() const
ROOT::Math::Quaternion operator*(const ROOT::Math::Quaternion& q) const
ROOT::Math::Quaternion operator*(const ROOT::Math::Rotation3D& r) const
ROOT::Math::Quaternion operator*(const ROOT::Math::AxisAngle& a) const
ROOT::Math::Quaternion operator*(const ROOT::Math::EulerAngles& e) const
ROOT::Math::Quaternion operator*(const ROOT::Math::RotationX& rx) const
ROOT::Math::Quaternion operator*(const ROOT::Math::RotationY& ry) const
ROOT::Math::Quaternion operator*(const ROOT::Math::RotationZ& rz) const
ROOT::Math::Quaternion Quaternion(const ROOT::Math::Quaternion&)
void ~Quaternion()
ROOT::Math::Quaternion::Scalar Distance(const ROOT::Math::Quaternion& q) const
void GetComponents(ROOT::Math::Quaternion::Scalar& u, ROOT::Math::Quaternion::Scalar& i, ROOT::Math::Quaternion::Scalar& j, ROOT::Math::Quaternion::Scalar& k) const
ROOT::Math::Quaternion::Scalar I() const
void Invert()
ROOT::Math::Quaternion::Scalar J() const
ROOT::Math::Quaternion::Scalar K() const
bool operator!=(const ROOT::Math::Quaternion& rhs)
ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > operator()(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> >& v) const
ROOT::Math::Quaternion& operator=(ROOT::Math::Rotation3D const& r)
ROOT::Math::Quaternion& operator=(ROOT::Math::AxisAngle const& a)
ROOT::Math::Quaternion& operator=(ROOT::Math::EulerAngles const& e)
ROOT::Math::Quaternion& operator=(ROOT::Math::RotationZ const& r)
ROOT::Math::Quaternion& operator=(ROOT::Math::RotationY const& r)
ROOT::Math::Quaternion& operator=(ROOT::Math::RotationX const& r)
ROOT::Math::Quaternion& operator=(const ROOT::Math::Quaternion&)
bool operator==(const ROOT::Math::Quaternion& rhs)
void Rectify()
void SetComponents(ROOT::Math::Quaternion::Scalar u, ROOT::Math::Quaternion::Scalar i, ROOT::Math::Quaternion::Scalar j, ROOT::Math::Quaternion::Scalar k)
ROOT::Math::Quaternion::Scalar U() const
private:
ROOT::Math::Quaternion::Scalar fU
ROOT::Math::Quaternion::Scalar fI
ROOT::Math::Quaternion::Scalar fJ
ROOT::Math::Quaternion::Scalar fK
Inline Functions
void ~Quaternion()
ROOT::Math::Quaternion Quaternion()
ROOT::Math::Quaternion Quaternion(ROOT::Math::Rotation3D const& r)
ROOT::Math::Quaternion Quaternion(ROOT::Math::AxisAngle const& a)
ROOT::Math::Quaternion Quaternion(ROOT::Math::EulerAngles const& e)
ROOT::Math::Quaternion Quaternion(ROOT::Math::RotationZ const& r)
ROOT::Math::Quaternion Quaternion(ROOT::Math::RotationY const& r)
ROOT::Math::Quaternion Quaternion(ROOT::Math::RotationX const& r)
ROOT::Math::Quaternion Quaternion(ROOT::Math::Quaternion::Scalar u, ROOT::Math::Quaternion::Scalar i, ROOT::Math::Quaternion::Scalar j, ROOT::Math::Quaternion::Scalar k)
void Rectify()
ROOT::Math::Quaternion& operator=(ROOT::Math::Rotation3D const& r)
ROOT::Math::Quaternion& operator=(ROOT::Math::AxisAngle const& a)
ROOT::Math::Quaternion& operator=(ROOT::Math::EulerAngles const& e)
ROOT::Math::Quaternion& operator=(ROOT::Math::RotationZ const& r)
ROOT::Math::Quaternion& operator=(ROOT::Math::RotationY const& r)
ROOT::Math::Quaternion& operator=(ROOT::Math::RotationX const& r)
void SetComponents(ROOT::Math::Quaternion::Scalar u, ROOT::Math::Quaternion::Scalar i, ROOT::Math::Quaternion::Scalar j, ROOT::Math::Quaternion::Scalar k)
void GetComponents(ROOT::Math::Quaternion::Scalar& u, ROOT::Math::Quaternion::Scalar& i, ROOT::Math::Quaternion::Scalar& j, ROOT::Math::Quaternion::Scalar& k) const
ROOT::Math::Quaternion::Scalar U() const
ROOT::Math::Quaternion::Scalar I() const
ROOT::Math::Quaternion::Scalar J() const
ROOT::Math::Quaternion::Scalar K() const
ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > operator()(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> >& v) const
void Invert()
ROOT::Math::Quaternion Inverse() const
ROOT::Math::Quaternion operator*(const ROOT::Math::Quaternion& q) const
ROOT::Math::Quaternion operator*(const ROOT::Math::Rotation3D& r) const
ROOT::Math::Quaternion operator*(const ROOT::Math::AxisAngle& a) const
ROOT::Math::Quaternion operator*(const ROOT::Math::EulerAngles& e) const
ROOT::Math::Quaternion operator*(const ROOT::Math::RotationX& rx) const
ROOT::Math::Quaternion operator*(const ROOT::Math::RotationY& ry) const
ROOT::Math::Quaternion operator*(const ROOT::Math::RotationZ& rz) const
ROOT::Math::Quaternion::Scalar Distance(const ROOT::Math::Quaternion& q) const
bool operator==(const ROOT::Math::Quaternion& rhs)
bool operator!=(const ROOT::Math::Quaternion& rhs)
ROOT::Math::Quaternion Quaternion(const ROOT::Math::Quaternion&)
ROOT::Math::Quaternion& operator=(const ROOT::Math::Quaternion&)
Last update: root/mathcore:$Name: $:$Id: Quaternion.h,v 1.2 2005/09/19 16:43:07 brun Exp $
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