#include "EulerAngles.h"

ROOT::Math::EulerAngles


class description - source file - inheritance tree (.pdf)

class ROOT::Math::EulerAngles

Inheritance Chart:
ROOT::Math::EulerAngles
    private:
static double Pi() public:
ROOT::Math::EulerAngles EulerAngles() ROOT::Math::EulerAngles EulerAngles(ROOT::Math::EulerAngles::Scalar phi, ROOT::Math::EulerAngles::Scalar theta, ROOT::Math::EulerAngles::Scalar psi) ROOT::Math::EulerAngles EulerAngles(const ROOT::Math::Rotation3D& r) ROOT::Math::EulerAngles EulerAngles(const ROOT::Math::Quaternion& q) ROOT::Math::EulerAngles EulerAngles(const ROOT::Math::AxisAngle& a) ROOT::Math::EulerAngles EulerAngles(ROOT::Math::RotationZ const& r) ROOT::Math::EulerAngles EulerAngles(ROOT::Math::RotationY const& r) ROOT::Math::EulerAngles EulerAngles(ROOT::Math::RotationX const& r) ROOT::Math::EulerAngles Inverse() const ROOT::Math::EulerAngles operator*(const ROOT::Math::Rotation3D& r) const ROOT::Math::EulerAngles operator*(const ROOT::Math::AxisAngle& a) const ROOT::Math::EulerAngles operator*(const ROOT::Math::EulerAngles& e) const ROOT::Math::EulerAngles operator*(const ROOT::Math::Quaternion& q) const ROOT::Math::EulerAngles operator*(const ROOT::Math::RotationX& rx) const ROOT::Math::EulerAngles operator*(const ROOT::Math::RotationY& ry) const ROOT::Math::EulerAngles operator*(const ROOT::Math::RotationZ& rz) const ROOT::Math::EulerAngles EulerAngles(const ROOT::Math::EulerAngles&) void ~EulerAngles() void GetComponents(ROOT::Math::EulerAngles::Scalar& phi, ROOT::Math::EulerAngles::Scalar& theta, ROOT::Math::EulerAngles::Scalar& psi) const void Invert() bool operator!=(const ROOT::Math::EulerAngles& rhs) ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > operator()(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> >& v) const ROOT::Math::EulerAngles& operator=(ROOT::Math::Rotation3D const& r) ROOT::Math::EulerAngles& operator=(ROOT::Math::AxisAngle const& a) ROOT::Math::EulerAngles& operator=(ROOT::Math::Quaternion const& q) ROOT::Math::EulerAngles& operator=(ROOT::Math::RotationZ const& r) ROOT::Math::EulerAngles& operator=(ROOT::Math::RotationY const& r) ROOT::Math::EulerAngles& operator=(ROOT::Math::RotationX const& r) ROOT::Math::EulerAngles& operator=(const ROOT::Math::EulerAngles&) bool operator==(const ROOT::Math::EulerAngles& rhs) ROOT::Math::EulerAngles::Scalar Phi() const ROOT::Math::EulerAngles::Scalar Psi() const void Rectify() void SetComponents(ROOT::Math::EulerAngles::Scalar phi, ROOT::Math::EulerAngles::Scalar theta, ROOT::Math::EulerAngles::Scalar psi) ROOT::Math::EulerAngles::Scalar Theta() const

Data Members

    private:
double fPhi double fTheta double fPsi

Class Description




Inline Functions


                                                                      void ~EulerAngles()
                                                   ROOT::Math::EulerAngles EulerAngles()
                                                   ROOT::Math::EulerAngles EulerAngles(ROOT::Math::EulerAngles::Scalar phi, ROOT::Math::EulerAngles::Scalar theta, ROOT::Math::EulerAngles::Scalar psi)
                                                                      void Rectify()
                                                   ROOT::Math::EulerAngles EulerAngles(const ROOT::Math::Rotation3D& r)
                                                   ROOT::Math::EulerAngles EulerAngles(const ROOT::Math::Quaternion& q)
                                                   ROOT::Math::EulerAngles EulerAngles(const ROOT::Math::AxisAngle& a)
                                                   ROOT::Math::EulerAngles EulerAngles(ROOT::Math::RotationZ const& r)
                                                   ROOT::Math::EulerAngles EulerAngles(ROOT::Math::RotationY const& r)
                                                   ROOT::Math::EulerAngles EulerAngles(ROOT::Math::RotationX const& r)
                                                  ROOT::Math::EulerAngles& operator=(ROOT::Math::Rotation3D const& r)
                                                  ROOT::Math::EulerAngles& operator=(ROOT::Math::AxisAngle const& a)
                                                  ROOT::Math::EulerAngles& operator=(ROOT::Math::Quaternion const& q)
                                                  ROOT::Math::EulerAngles& operator=(ROOT::Math::RotationZ const& r)
                                                  ROOT::Math::EulerAngles& operator=(ROOT::Math::RotationY const& r)
                                                  ROOT::Math::EulerAngles& operator=(ROOT::Math::RotationX const& r)
                                                                      void SetComponents(ROOT::Math::EulerAngles::Scalar phi, ROOT::Math::EulerAngles::Scalar theta, ROOT::Math::EulerAngles::Scalar psi)
                                                                      void GetComponents(ROOT::Math::EulerAngles::Scalar& phi, ROOT::Math::EulerAngles::Scalar& theta, ROOT::Math::EulerAngles::Scalar& psi) const
                                           ROOT::Math::EulerAngles::Scalar Phi() const
                                           ROOT::Math::EulerAngles::Scalar Theta() const
                                           ROOT::Math::EulerAngles::Scalar Psi() const
        ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > operator()(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> >& v) const
                                                                      void Invert()
                                                   ROOT::Math::EulerAngles Inverse() const
                                                   ROOT::Math::EulerAngles operator*(const ROOT::Math::Rotation3D& r) const
                                                   ROOT::Math::EulerAngles operator*(const ROOT::Math::AxisAngle& a) const
                                                   ROOT::Math::EulerAngles operator*(const ROOT::Math::EulerAngles& e) const
                                                   ROOT::Math::EulerAngles operator*(const ROOT::Math::Quaternion& q) const
                                                   ROOT::Math::EulerAngles operator*(const ROOT::Math::RotationX& rx) const
                                                   ROOT::Math::EulerAngles operator*(const ROOT::Math::RotationY& ry) const
                                                   ROOT::Math::EulerAngles operator*(const ROOT::Math::RotationZ& rz) const
                                                                      bool operator==(const ROOT::Math::EulerAngles& rhs)
                                                                      bool operator!=(const ROOT::Math::EulerAngles& rhs)
                                                                    double Pi()
                                                   ROOT::Math::EulerAngles EulerAngles(const ROOT::Math::EulerAngles&)
                                                  ROOT::Math::EulerAngles& operator=(const ROOT::Math::EulerAngles&)


Last update: root/mathcore:$Name: $:$Id: EulerAngles.h,v 1.3 2005/09/19 16:43:07 brun Exp $


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