// @(#)root/g3d:$Name: $:$Id: TTRD2.cxx,v 1.4 2005/03/09 18:19:26 brun Exp $ // Author: Nenad Buncic 13/09/95 /************************************************************************* * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #include "TTRD2.h" #include "TNode.h" ClassImp(TTRD2) //______________________________________________________________________________ //
// TRD2 is a trapezoid with both x and y dimensions varying along z. // It has 8 parameters: // // - name name of the shape // - title shape's title // - material (see TMaterial) // - dx1 half-length along x at the z surface positioned at -DZ // - dx2 half-length along x at the z surface positioned at +DZ // - dy1 half-length along y at the z surface positioned at -DZ // - dy2 half-length along y at the z surface positioned at +DZ // - dz half-length along the z-axis //______________________________________________________________________________ TTRD2::TTRD2() { // TRD2 shape default constructor } //______________________________________________________________________________ TTRD2::TTRD2(const char *name, const char *title, const char *material, Float_t dx1, Float_t dx2, Float_t dy1, Float_t dy2, Float_t dz) : TBRIK(name, title,material,dx1,dy1,dz) { // TRD2 shape normal constructor fDx2 = dx2; fDy2 = dy2; } //______________________________________________________________________________ TTRD2::~TTRD2() { // TRD2 shape default destructor } //______________________________________________________________________________ void TTRD2::SetPoints(Double_t *points) const { // Create TRD2 points Float_t dx1, dx2, dy1, dy2, dz; dx1 = TBRIK::fDx; dx2 = fDx2; dy1 = TBRIK::fDy; dy2 = fDy2; dz = TBRIK::fDz; if (points) { points[ 0] = -dx1 ; points[ 1] = -dy1 ; points[ 2] = -dz; points[ 3] = -dx1 ; points[ 4] = dy1 ; points[ 5] = -dz; points[ 6] = dx1 ; points[ 7] = dy1 ; points[ 8] = -dz; points[ 9] = dx1 ; points[10] = -dy1 ; points[11] = -dz; points[12] = -dx2 ; points[13] = -dy2 ; points[14] = dz; points[15] = -dx2 ; points[16] = dy2 ; points[17] = dz; points[18] = dx2 ; points[19] = dy2 ; points[20] = dz; points[21] = dx2 ; points[22] = -dy2 ; points[23] = dz; } }