// @(#)root/g3d:$Name: $:$Id: TPolyLine3D.cxx,v 1.24 2005/08/30 09:11:39 brun Exp $
// Author: Nenad Buncic 17/08/95
/*************************************************************************
* Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#include "Riostream.h"
#include "TROOT.h"
#include "TPolyLine3D.h"
#include "TVirtualPad.h"
#include "TView.h"
#include "TVirtualViewer3D.h"
#include "TBuffer3D.h"
#include "TBuffer3DTypes.h"
#include "TGeometry.h"
#include <assert.h>
ClassImp(TPolyLine3D)
//______________________________________________________________________________
// PolyLine3D is a 3-dimensional polyline. It has 4 different constructors.
//
// First one, without any parameters TPolyLine3D(), we call 'default
// constructor' and it's used in a case that just an initialisation is
// needed (i.e. pointer declaration).
//
// Example:
// TPolyLine3D *pl1 = new TPolyLine3D;
//
//
// Second one is 'normal constructor' with, usually, one parameter
// n (number of points), and it just allocates a space for the points.
//
// Example:
// TPolyLine3D pl1(150);
//
//
// Third one allocates a space for the points, and also makes
// initialisation from the given array.
//
// Example:
// TPolyLine3D pl1(150, pointerToAnArray);
//
//
// Fourth one is, almost, similar to the constructor above, except
// initialisation is provided with three independent arrays (array of
// x coordinates, y coordinates and z coordinates).
//
// Example:
// TPolyLine3D pl1(150, xArray, yArray, zArray);
//
// Example:
// void pl3() {
// TCanvas *c1 = new TCanvas("c1");
// TView *view = new TView(1);
// view->SetRange(0,0,0,2,2,2);
// const Int_t n = 100;
// TPolyLine3D *l = new TPolyLine3D(n);
// for (Int_t i=0;i<n;i++) {
// Double_t x = 2*gRandom->Rndm();
// Double_t y = 2*gRandom->Rndm();
// Double_t z = 2*gRandom->Rndm();
// l->SetPoint(i,x,y,z);
// }
// l->Draw();
// }
//______________________________________________________________________________
TPolyLine3D::TPolyLine3D()
{
// 3-D polyline default constructor.
fN = 0;
fP = 0;
fLastPoint = -1;
}
//______________________________________________________________________________
TPolyLine3D::TPolyLine3D(Int_t n, Option_t *option)
{
// 3-D polyline normal constructor with initialization to 0.
// If n < 0 the default size (2 points) is set.
fOption = option;
SetBit(kCanDelete);
fLastPoint = -1;
if (n <= 0) {
fN = 0;
fP = 0;
return;
}
fN = n;
fP = new Float_t[3*fN];
for (Int_t i=0; i<3*fN; i++) fP[i] = 0;
}
//______________________________________________________________________________
TPolyLine3D::TPolyLine3D(Int_t n, Float_t *p, Option_t *option)
{
// 3-D polyline normal constructor. Polyline is intialized with p.
// If n < 0 the default size (2 points) is set.
fOption = option;
SetBit(kCanDelete);
fLastPoint = -1;
if (n <= 0) {
fN = 0;
fP = 0;
return;
}
fN = n;
fP = new Float_t[3*fN];
if (n > 0) {
for (Int_t i=0; i<3*n; i++) {
fP[i] = p[i];
}
fLastPoint = fN-1;
} else {
for (Int_t i=0; i<3*fN; i++) {
fP[i] = 0;
}
fLastPoint = -1;
}
}
//______________________________________________________________________________
TPolyLine3D::TPolyLine3D(Int_t n, Double_t *p, Option_t *option)
{
// 3-D polyline normal constructor. Polyline is initialized with p
// (cast to float). If n < 0 the default size (2 points) is set.
fOption = option;
SetBit(kCanDelete);
fLastPoint = -1;
if (n <= 0) {
fN = 0;
fP = 0;
return;
}
fN = n;
fP = new Float_t[3*fN];
if (n > 0) {
for (Int_t i=0; i<3*n; i++) {
fP[i] = (Float_t) p[i];
}
fLastPoint = fN-1;
} else {
for (Int_t i=0; i<3*fN; i++) {
fP[i] = 0;
}
fLastPoint = -1;
}
}
//______________________________________________________________________________
TPolyLine3D::TPolyLine3D(Int_t n, Float_t *x, Float_t *y, Float_t *z, Option_t *option)
{
// 3-D polyline normal constructor. Polyline is initialized withe the
// x, y ,z arrays. If n < 0 the default size (2 points) is set.
fOption = option;
SetBit(kCanDelete);
fLastPoint = -1;
if (n <= 0) {
fN = 0;
fP = 0;
return;
}
fN = n;
fP = new Float_t[3*fN];
Int_t j = 0;
if (n > 0) {
for (Int_t i=0; i<n;i++) {
fP[j] = x[i];
fP[j+1] = y[i];
fP[j+2] = z[i];
j += 3;
}
fLastPoint = fN-1;
} else {
for (Int_t i=0; i<3*fN; i++) {
fP[i] = 0;
}
}
}
//______________________________________________________________________________
TPolyLine3D::TPolyLine3D(Int_t n, Double_t *x, Double_t *y, Double_t *z, Option_t *option)
{
// 3-D polyline normal constructor. Polyline is initialized withe the
// x, y, z arrays (which are cast to float).
// If n < 0 the default size (2 points) is set.
fOption = option;
SetBit(kCanDelete);
fLastPoint = -1;
if (n <= 0) {
fN = 0;
fP = 0;
return;
}
fN = n;
fP = new Float_t[3*fN];
Int_t j = 0;
if (n > 0) {
for (Int_t i=0; i<n;i++) {
fP[j] = (Float_t) x[i];
fP[j+1] = (Float_t) y[i];
fP[j+2] = (Float_t) z[i];
j += 3;
}
fLastPoint = fN-1;
} else {
for (Int_t i=0; i<3*fN; i++) {
fP[i] = 0;
}
}
}
//______________________________________________________________________________
TPolyLine3D::~TPolyLine3D()
{
// 3-D polyline destructor.
if (fP) delete [] fP;
}
//______________________________________________________________________________
TPolyLine3D::TPolyLine3D(const TPolyLine3D &polyline) : TObject(polyline), TAttLine(polyline), TAtt3D(polyline)
{
// 3-D polyline copy ctor.
fP = 0;
((TPolyLine3D&)polyline).TPolyLine3D::Copy(*this);
}
//______________________________________________________________________________
void TPolyLine3D::Copy(TObject &obj) const
{
// Copy polyline to polyline obj.
TObject::Copy(obj);
TAttLine::Copy(((TPolyLine3D&)obj));
((TPolyLine3D&)obj).fN = fN;
if (((TPolyLine3D&)obj).fP)
delete [] ((TPolyLine3D&)obj).fP;
if (fN > 0) {
((TPolyLine3D&)obj).fP = new Float_t[3*fN];
for (Int_t i=0; i<3*fN;i++) {((TPolyLine3D&)obj).fP[i] = fP[i];}
} else {
((TPolyLine3D&)obj).fP = 0;
}
((TPolyLine3D&)obj).fOption = fOption;
((TPolyLine3D&)obj).fLastPoint = fLastPoint;
}
//______________________________________________________________________________
Int_t TPolyLine3D::DistancetoPrimitive(Int_t px, Int_t py)
{
// Compute distance from point px,py to a 3-D polyline.
// Compute the closest distance of approach from point px,py to each segment
// of the polyline.
// Returns when the distance found is below DistanceMaximum.
// The distance is computed in pixels units.
const Int_t inaxis = 7;
Int_t dist = 9999;
Int_t puxmin = gPad->XtoAbsPixel(gPad->GetUxmin());
Int_t puymin = gPad->YtoAbsPixel(gPad->GetUymin());
Int_t puxmax = gPad->XtoAbsPixel(gPad->GetUxmax());
Int_t puymax = gPad->YtoAbsPixel(gPad->GetUymax());
// return if point is not in the user area
if (px < puxmin - inaxis) return dist;
if (py > puymin + inaxis) return dist;
if (px > puxmax + inaxis) return dist;
if (py < puymax - inaxis) return dist;
TView *view = gPad->GetView();
if (!view) return dist;
Int_t i, dsegment;
Double_t x1,y1,x2,y2;
Float_t xndc[3];
for (i=0;i<Size()-1;i++) {
view->WCtoNDC(&fP[3*i], xndc);
x1 = xndc[0];
y1 = xndc[1];
view->WCtoNDC(&fP[3*i+3], xndc);
x2 = xndc[0];
y2 = xndc[1];
dsegment = DistancetoLine(px,py,x1,y1,x2,y2);
if (dsegment < dist) dist = dsegment;
}
return dist;
}
//______________________________________________________________________________
void TPolyLine3D::Draw(Option_t *option)
{
// Draw this 3-D polyline with its current attributes.
AppendPad(option);
}
//______________________________________________________________________________
void TPolyLine3D::DrawOutlineCube(TList *outline, Double_t *rmin, Double_t *rmax)
{
// Draw cube outline with 3d polylines.
//
// xmin = fRmin[0] xmax = fRmax[0]
// ymin = fRmin[1] ymax = fRmax[1]
// zmin = fRmin[2] zmax = fRmax[2]
//
//
// (xmin,ymax,zmax) +---------+ (xmax,ymax,zmax)
// / /|
// / / |
// / / |
//(xmin,ymin,zmax) +---------+ |
// | | + (xmax,ymax,zmin)
// | | /
// | | /
// | |/
// +---------+
// (xmin,ymin,zmin) (xmax,ymin,zmin)
//
Double_t xmin = rmin[0]; Double_t xmax = rmax[0];
Double_t ymin = rmin[1]; Double_t ymax = rmax[1];
Double_t zmin = rmin[2]; Double_t zmax = rmax[2];
TPolyLine3D *pl3d = (TPolyLine3D *)outline->First();
if (!pl3d) {
TView *view = gPad->GetView();
TPolyLine3D *p1 = new TPolyLine3D(4);
TPolyLine3D *p2 = new TPolyLine3D(4);
TPolyLine3D *p3 = new TPolyLine3D(4);
TPolyLine3D *p4 = new TPolyLine3D(4);
p1->SetLineColor(view->GetLineColor());
p1->SetLineStyle(view->GetLineStyle());
p1->SetLineWidth(view->GetLineWidth());
p1->Copy(*p2);
p1->Copy(*p3);
p1->Copy(*p4);
outline->Add(p1);
outline->Add(p2);
outline->Add(p3);
outline->Add(p4);
}
pl3d = (TPolyLine3D *)outline->First();
pl3d->SetPoint(0, xmin, ymin, zmin);
pl3d->SetPoint(1, xmax, ymin, zmin);
pl3d->SetPoint(2, xmax, ymax, zmin);
pl3d->SetPoint(3, xmin, ymax, zmin);
pl3d = (TPolyLine3D *)outline->After(pl3d);
pl3d->SetPoint(0, xmax, ymin, zmin);
pl3d->SetPoint(1, xmax, ymin, zmax);
pl3d->SetPoint(2, xmax, ymax, zmax);
pl3d->SetPoint(3, xmax, ymax, zmin);
pl3d = (TPolyLine3D *)outline->After(pl3d);
pl3d->SetPoint(0, xmax, ymin, zmax);
pl3d->SetPoint(1, xmin, ymin, zmax);
pl3d->SetPoint(2, xmin, ymax, zmax);
pl3d->SetPoint(3, xmax, ymax, zmax);
pl3d = (TPolyLine3D *)outline->After(pl3d);
pl3d->SetPoint(0, xmin, ymin, zmax);
pl3d->SetPoint(1, xmin, ymin, zmin);
pl3d->SetPoint(2, xmin, ymax, zmin);
pl3d->SetPoint(3, xmin, ymax, zmax);
}
//______________________________________________________________________________
void TPolyLine3D::DrawPolyLine(Int_t n, Float_t *p, Option_t *option)
{
// Draw 3-D polyline with new coordinates. Creates a new polyline which
// will be adopted by the pad in which it is drawn. Does not change the
// original polyline (should be static method).
TPolyLine3D *newpolyline = new TPolyLine3D();
Int_t size = 3*Size();
newpolyline->fN =n;
newpolyline->fP = new Float_t[size];
for (Int_t i=0; i<size;i++) { newpolyline->fP[i] = p[i];}
TAttLine::Copy(*newpolyline);
newpolyline->fOption = fOption;
newpolyline->fLastPoint = fLastPoint;
newpolyline->SetBit(kCanDelete);
newpolyline->AppendPad(option);
}
//______________________________________________________________________________
void TPolyLine3D::ExecuteEvent(Int_t event, Int_t px, Int_t py)
{
// Execute action corresponding to one event.
if (gPad->GetView())
gPad->GetView()->ExecuteRotateView(event, px, py);
}
//______________________________________________________________________________
void TPolyLine3D::ls(Option_t *option) const
{
// List this 3-D polyline.
TROOT::IndentLevel();
cout <<"PolyLine3D N=" <<fN<<" Option="<<option<<endl;
}
//______________________________________________________________________________
Int_t TPolyLine3D::Merge(TCollection *li)
{
// Merge polylines in the collection in this polyline
if (!li) return 0;
TIter next(li);
//first loop to count the number of entries
TPolyLine3D *pl;
Int_t npoints = 0;
while ((pl = (TPolyLine3D*)next())) {
if (!pl->InheritsFrom(TPolyLine3D::Class())) {
Error("Add","Attempt to add object of class: %s to a %s",pl->ClassName(),this->ClassName());
return -1;
}
npoints += pl->Size();
}
//extend this polyline to hold npoints
pl->SetPoint(npoints-1,0,0,0);
//merge all polylines
next.Reset();
while ((pl = (TPolyLine3D*)next())) {
Int_t np = pl->Size();
Float_t *p = pl->GetP();
for (Int_t i=0;i<np;i++) {
SetPoint(i,p[3*i],p[3*i+1],p[3*i+2]);
}
}
return npoints;
}
//______________________________________________________________________________
void TPolyLine3D::Paint(Option_t * /* option */ )
{
// Paint a TPolyLine3D.
UInt_t i;
// No need to continue if there is nothing to paint
if (Size() <= 0) return;
static TBuffer3D buffer(TBuffer3DTypes::kLine);
// TPolyLine3D can only be described by filling the TBuffer3D 'tesselation'
// parts - so there are no 'optional' sections - we just fill everything.
buffer.ClearSectionsValid();
// Section kCore
buffer.fID = this;
buffer.fColor = GetLineColor();
buffer.fTransparency = 0;
buffer.fLocalFrame = kFALSE;
buffer.SetSectionsValid(TBuffer3D::kCore);
// We fill kCore and kRawSizes on first pass and try with viewer
Int_t reqSections = gPad->GetViewer3D()->AddObject(buffer);
if (reqSections == TBuffer3D::kNone) {
return;
}
if (reqSections & TBuffer3D::kRawSizes) {
Int_t nbPnts = Size();
Int_t nbSegs = nbPnts-1;
if (!buffer.SetRawSizes(nbPnts, 3*nbPnts, nbSegs, 3*nbSegs, 0, 0)) {
return;
}
buffer.SetSectionsValid(TBuffer3D::kRawSizes);
}
if ((reqSections & TBuffer3D::kRaw) && buffer.SectionsValid(TBuffer3D::kRawSizes)) {
// Points
for (i=0; i<3*buffer.NbPnts(); i++) {
buffer.fPnts[i] = (Double_t)fP[i];
}
// Transform points
if (gGeometry && !buffer.fLocalFrame) {
Double_t dlocal[3];
Double_t dmaster[3];
for (UInt_t j=0; j<buffer.NbPnts(); j++) {
dlocal[0] = buffer.fPnts[3*j];
dlocal[1] = buffer.fPnts[3*j+1];
dlocal[2] = buffer.fPnts[3*j+2];
gGeometry->Local2Master(&dlocal[0],&dmaster[0]);
buffer.fPnts[3*j] = dmaster[0];
buffer.fPnts[3*j+1] = dmaster[1];
buffer.fPnts[3*j+2] = dmaster[2];
}
}
// Basic colors: 0, 1, ... 8
Int_t c = (((GetLineColor()) %8) -1) * 4;
if (c < 0) c = 0;
// Segments
for (i = 0; i < buffer.NbSegs(); i++) {
buffer.fSegs[3*i ] = c;
buffer.fSegs[3*i+1] = i;
buffer.fSegs[3*i+2] = i+1;
}
TAttLine::Modify();
buffer.SetSectionsValid(TBuffer3D::kRaw);
}
gPad->GetViewer3D()->AddObject(buffer);
}
//______________________________________________________________________________
void TPolyLine3D::Print(Option_t *option) const
{
// Dump this 3-D polyline with its attributes on stdout.
printf(" TPolyLine3D N=%d, Option=%s\n",fN,option);
TString opt = option;
opt.ToLower();
if (opt.Contains("all")) {
for (Int_t i=0;i<Size();i++) {
printf(" x[%d]=%g, y[%d]=%g, z[%d]=%g\n",i,fP[3*i],i,fP[3*i+1],i,fP[3*i+2]);
}
}
}
//______________________________________________________________________________
void TPolyLine3D::SavePrimitive(ofstream &out, Option_t *)
{
// Save primitive as a C++ statement(s) on output stream.
char quote = '"';
out<<" "<<endl;
if (gROOT->ClassSaved(TPolyLine3D::Class())) {
out<<" ";
} else {
out<<" TPolyLine3D *";
}
Int_t size=Size();
out<<"pline3D = new TPolyLine3D("<<fN<<","<<quote<<fOption<<quote<<");"<<endl;
SaveLineAttributes(out,"pline3D",1,1,1);
if (size > 0) {
for (Int_t i=0;i<size;i++)
out<<" pline3D->SetPoint("<<i<<","<<fP[3*i]<<","<<fP[3*i+1]<<","<<fP[3*i+2]<<");"<<endl;
}
out<<" pline3D->Draw();"<<endl;
}
//______________________________________________________________________________
Int_t TPolyLine3D::SetNextPoint(Double_t x, Double_t y, Double_t z)
{
// Set point following LastPoint to x, y, z.
// Returns index of the point (new last point).
fLastPoint++;
SetPoint(fLastPoint, x, y, z);
return fLastPoint;
}
//______________________________________________________________________________
void TPolyLine3D::SetPoint(Int_t n, Double_t x, Double_t y, Double_t z)
{
// Set point n to x, y, z.
// If n is more then the current TPolyLine3D size (n > fN) then
// the polyline will be resized to contain at least n points.
if (n < 0) return;
if (!fP || n >= fN) {
// re-allocate the object
Int_t newN = TMath::Max(2*fN,n+1);
Float_t *savepoint = new Float_t [3*newN];
if (fP && fN){
memcpy(savepoint,fP,3*fN*sizeof(Float_t));
memset(&savepoint[3*fN],0,(newN-fN)*sizeof(Float_t));
delete [] fP;
}
fP = savepoint;
fN = newN;
}
fP[3*n ] = x;
fP[3*n+1] = y;
fP[3*n+2] = z;
fLastPoint = TMath::Max(fLastPoint,n);
}
//______________________________________________________________________________
void TPolyLine3D::SetPolyLine(Int_t n, Option_t *option)
{
// Re-initialize polyline with n points (0,0,0).
// if n <= 0 the current array of points is deleted.
fOption = option;
if (n <= 0) {
fN = 0;
fLastPoint = -1;
delete [] fP;
fP = 0;
return;
}
fN = n;
if (fP) delete [] fP;
fP = new Float_t[3*fN];
memset(fP,0,3*fN*sizeof(Float_t));
fLastPoint = fN-1;
}
//______________________________________________________________________________
void TPolyLine3D::SetPolyLine(Int_t n, Float_t *p, Option_t *option)
{
// Re-initialize polyline with n points from p. If p=0 initialize with 0.
// if n <= 0 the current array of points is deleted.
fOption = option;
if (n <= 0) {
fN = 0;
fLastPoint = -1;
delete [] fP;
fP = 0;
return;
}
fN = n;
if (fP) delete [] fP;
fP = new Float_t[3*fN];
if (p) {
for (Int_t i=0; i<fN;i++) {
fP[3*i] = p[3*i];
fP[3*i+1] = p[3*i+1];
fP[3*i+2] = p[3*i+2];
}
} else {
memset(fP,0,3*fN*sizeof(Float_t));
}
fLastPoint = fN-1;
}
//______________________________________________________________________________
void TPolyLine3D::SetPolyLine(Int_t n, Double_t *p, Option_t *option)
{
// Re-initialize polyline with n points from p. If p=0 initialize with 0.
// if n <= 0 the current array of points is deleted.
fOption = option;
if (n <= 0) {
fN = 0;
fLastPoint = -1;
delete [] fP;
fP = 0;
return;
}
fN = n;
if (fP) delete [] fP;
fP = new Float_t[3*fN];
if (p) {
for (Int_t i=0; i<fN;i++) {
fP[3*i] = (Float_t) p[3*i];
fP[3*i+1] = (Float_t) p[3*i+1];
fP[3*i+2] = (Float_t) p[3*i+2];
}
} else {
memset(fP,0,3*fN*sizeof(Float_t));
}
fLastPoint = fN-1;
}
//_______________________________________________________________________
void TPolyLine3D::Streamer(TBuffer &b)
{
// Stream a 3-D polyline object.
UInt_t R__s, R__c;
if (b.IsReading()) {
b.ReadVersion(&R__s, &R__c);
TObject::Streamer(b);
TAttLine::Streamer(b);
b >> fN;
if (fN) {
fP = new Float_t[3*fN];
b.ReadFastArray(fP,3*fN);
}
fOption.Streamer(b);
fLastPoint = fN-1;
b.CheckByteCount(R__s, R__c, TPolyLine3D::IsA());
} else {
R__c = b.WriteVersion(TPolyLine3D::IsA(), kTRUE);
TObject::Streamer(b);
TAttLine::Streamer(b);
Int_t size = Size();
b << size;
if (size) b.WriteFastArray(fP, 3*size);
fOption.Streamer(b);
b.SetByteCount(R__c, kTRUE);
}
}
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