// @(#)root/geom:$Name: $:$Id: TGeoNode.cxx,v 1.25 2005/09/02 13:54:38 brun Exp $
// Author: Andrei Gheata 24/10/01
/*************************************************************************
* Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
////////////////////////////////////////////////////////////////////////////////
// TGeoNode
//_________
// A node represent a volume positioned inside another.They store links to both
// volumes and to the TGeoMatrix representing the relative positioning. Node are
// never instanciated directly by users, but created as a result of volume operations.
// Adding a volume named A with a given user ID inside a volume B will create a node
// node named A_ID. This will be added to the list of nodes stored by B. Also,
// when applying a division operation in N slices to a volume A, a list of nodes
// B_1, B_2, ..., B_N is also created. A node B_i does not represent a unique
// object in the geometry because its container A might be at its turn positioned
// as node inside several other volumes. Only when a complete branch of nodes
// is fully defined up to the top node in the geometry, a given path like:
// /TOP_1/.../A_3/B_7 will represent an unique object. Its global transformation
// matrix can be computed as the pile-up of all local transformations in its
// branch. We will therefore call "logical graph" the hierarchy defined by nodes
// and volumes. The expansion of the logical graph by all possible paths defines
// a tree sructure where all nodes are unique "touchable" objects. We will call
// this the "physical tree". Unlike the logical graph, the physical tree can
// become a huge structure with several milions of nodes in case of complex
// geometries, therefore it is not always a good idea to keep it transient
// in memory. Since a the logical and physical structures are correlated, the
// modeller rather keeps track only of the current branch, updating the current
// global matrix at each change of the level in geometry. The current physical node
// is not an object that can be asked for at a given moment, but rather represented
// by the combination: current node + current global matrix. However, physical nodes
// have unique ID's that can be retreived for a given modeler state. These can be
// fed back to the modeler in order to force a physical node to become current.
// The advantage of this comes from the fact that all navigation queries check
// first the current node, therefore knowing the location of a point in the
// geometry can be saved as a starting state for later use.
//
// Nodes can be declared as "overlapping" in case they do overlap with other
// nodes inside the same container or extrude this container. Non-overlapping
// nodes can be created with:
//
// TGeoVolume::AddNode(TGeoVolume *daughter, Int_t copy_No, TGeoMatrix *matr);
//
// The creation of overapping nodes can be done with a similar prototype:
//
// TGeoVolume::AddNodeOverlap(same arguments);
//
// When closing the geometry, overlapping nodes perform a check of possible
// overlaps with their neighbours. These are stored and checked all the time
// during navigation, therefore navigation is slower when embedding such nodes
// into geometry.
//
// Node have visualization attributes as volume have. When undefined by users,
// painting a node on a pad will take the corresponding volume attributes.
//
//
/*
*/
//
#include "Riostream.h"
#include "TBrowser.h"
#include "TObjArray.h"
#include "TStyle.h"
#include "TGeoManager.h"
#include "TGeoMatrix.h"
#include "TGeoShape.h"
#include "TGeoVolume.h"
#include "TVirtualGeoPainter.h"
#include "TGeoNode.h"
// statics and globals
ClassImp(TGeoNode)
//_____________________________________________________________________________
TGeoNode::TGeoNode()
{
// Default constructor
fVolume = 0;
fMother = 0;
fNumber = 0;
fOverlaps = 0;
fNovlp = 0;
}
//_____________________________________________________________________________
TGeoNode::TGeoNode(const TGeoVolume *vol)
{
// Constructor
if (!vol) {
Error("ctor", "volume not specified");
return;
}
fVolume = (TGeoVolume*)vol;
fMother = 0;
fNumber = 0;
fOverlaps = 0;
fNovlp = 0;
}
//_____________________________________________________________________________
TGeoNode::~TGeoNode()
{
// Destructor
if (fOverlaps) delete [] fOverlaps;
}
//_____________________________________________________________________________
void TGeoNode::Browse(TBrowser *b)
{
if (!b) return;
// if (!GetNdaughters()) b->Add(this);
for (Int_t i=0; i<GetNdaughters(); i++)
b->Add(GetDaughter(i));
}
//_____________________________________________________________________________
Bool_t TGeoNode::IsOnScreen() const
{
// check if this node is drawn. Assumes that this node is current
if (fVolume->TestAttBit(TGeoAtt::kVisOnScreen)) return kTRUE;
return kFALSE;
}
//_____________________________________________________________________________
void TGeoNode::InspectNode() const
{
printf("Inspecting node %s\n", GetName());
if (IsOverlapping()) printf("### node is MANY\n");
if (fOverlaps && fMother) {
printf("### possibly overlaping with :\n");
for (Int_t i=0; i<fNovlp; i++)
printf("### node %s\n", fMother->GetNode(fOverlaps[i])->GetName());
}
printf("### transformation wrt mother\n");
TGeoMatrix *matrix = GetMatrix();
if (matrix) matrix->Print();
if (fMother)
printf("### mother volume %s\n", fMother->GetName());
fVolume->InspectShape();
}
//_____________________________________________________________________________
void TGeoNode::CheckShapes()
{
// check for wrong parameters in shapes
fVolume->CheckShapes();
Int_t nd = GetNdaughters();
if (!nd) return;
for (Int_t i=0; i<nd; i++) fVolume->GetNode(i)->CheckShapes();
}
//_____________________________________________________________________________
void TGeoNode::DrawOnly(Option_t *option)
{
// draw only this node independently of its vis options
fVolume->DrawOnly(option);
}
//_____________________________________________________________________________
void TGeoNode::Draw(Option_t *option)
{
// draw current node according to option
gGeoManager->FindNode();
gGeoManager->CdUp();
Double_t point[3];
gGeoManager->MasterToLocal(gGeoManager->GetCurrentPoint(), &point[0]);
gGeoManager->SetCurrentPoint(&point[0]);
gGeoManager->GetCurrentVolume()->Draw(option);
}
//_____________________________________________________________________________
void TGeoNode::DrawOverlaps()
{
if (!fNovlp) {printf("node %s is ONLY\n", GetName()); return;}
if (!fOverlaps) {printf("node %s no overlaps\n", GetName()); return;}
TGeoNode *node;
Int_t i;
Int_t nd = fMother->GetNdaughters();
for (i=0; i<nd; i++) {
node = fMother->GetNode(i);
node->GetVolume()->SetVisibility(kFALSE);
}
fVolume->SetVisibility(kTRUE);
for (i=0; i<fNovlp; i++) {
node = fMother->GetNode(fOverlaps[i]);
node->GetVolume()->SetVisibility(kTRUE);
}
gGeoManager->SetVisLevel(1);
fMother->Draw();
}
//_____________________________________________________________________________
void TGeoNode::FillIdArray(Int_t &ifree, Int_t &nodeid, Int_t *array) const
{
// Fill array with node id. Recursive on node branch.
Int_t nd = GetNdaughters();
if (!nd) return;
TGeoNode *daughter;
Int_t istart = ifree; // start index for daughters
ifree += nd;
for (Int_t id=0; id<nd; id++) {
daughter = GetDaughter(id);
array[istart+id] = ifree;
array[ifree++] = ++nodeid;
daughter->FillIdArray(ifree, nodeid, array);
}
}
//_____________________________________________________________________________
Int_t TGeoNode::FindNode(const TGeoNode *node, Int_t level)
{
Int_t nd = GetNdaughters();
if (!nd) return -1;
TIter next(fVolume->GetNodes());
TGeoNode *daughter;
while ((daughter=(TGeoNode*)next())) {
if (daughter==node) {
gGeoManager->GetListOfNodes()->AddAt(daughter,level+1);
return (level+1);
}
}
next.Reset();
Int_t new_level;
while ((daughter=(TGeoNode*)next())) {
new_level = daughter->FindNode(node, level+1);
if (new_level>=0) {
gGeoManager->GetListOfNodes()->AddAt(daughter, level+1);
return new_level;
}
}
return -1;
}
//_____________________________________________________________________________
void TGeoNode::SaveAttributes(ofstream &out)
{
// save attributes for this node
if (IsVisStreamed()) return;
SetVisStreamed(kTRUE);
char quote='"';
Bool_t voldef = kFALSE;
if ((fVolume->IsVisTouched()) && (!fVolume->IsVisStreamed())) {
fVolume->SetVisStreamed(kTRUE);
out << " vol = gGeoManager->GetVolume("<<quote<<fVolume->GetName()<<quote<<");"<<endl;
voldef = kTRUE;
if (!fVolume->IsVisDaughters())
out << " vol->SetVisDaughters(kFALSE);"<<endl;
if (fVolume->IsVisible()) {
/*
if (fVolume->GetLineColor() != gStyle->GetLineColor())
out<<" vol->SetLineColor("<<fVolume->GetLineColor()<<");"<<endl;
if (fVolume->GetLineStyle() != gStyle->GetLineStyle())
out<<" vol->SetLineStyle("<<fVolume->GetLineStyle()<<");"<<endl;
if (fVolume->GetLineWidth() != gStyle->GetLineWidth())
out<<" vol->SetLineWidth("<<fVolume->GetLineWidth()<<");"<<endl;
*/
} else {
out <<" vol->SetVisibility(kFALSE);"<<endl;
}
}
if (!IsVisDaughters()) return;
Int_t nd = GetNdaughters();
if (!nd) return;
TGeoNode *node;
for (Int_t i=0; i<nd; i++) {
node = GetDaughter(i);
if (node->IsVisStreamed()) continue;
if (node->IsVisTouched()) {
if (!voldef)
out << " vol = gGeoManager->GetVolume("<<quote<<fVolume->GetName()<<quote<<");"<<endl;
out<<" node = vol->GetNode("<<i<<");"<<endl;
if (!node->IsVisDaughters()) {
out<<" node->VisibleDaughters(kFALSE);"<<endl;
node->SetVisStreamed(kTRUE);
continue;
}
if (!node->IsVisible())
out<<" node->SetVisibility(kFALSE);"<<endl;
}
node->SaveAttributes(out);
node->SetVisStreamed(kTRUE);
}
}
//_____________________________________________________________________________
void TGeoNode::MasterToLocal(const Double_t *master, Double_t *local) const
{
// Convert the point coordinates from mother reference to local reference system
GetMatrix()->MasterToLocal(master, local);
}
//_____________________________________________________________________________
void TGeoNode::MasterToLocalVect(const Double_t *master, Double_t *local) const
{
// Convert a vector from mother reference to local reference system
GetMatrix()->MasterToLocalVect(master, local);
}
//_____________________________________________________________________________
void TGeoNode::LocalToMaster(const Double_t *local, Double_t *master) const
{
// Convert the point coordinates from local reference system to mother reference
GetMatrix()->LocalToMaster(local, master);
}
//_____________________________________________________________________________
void TGeoNode::LocalToMasterVect(const Double_t *local, Double_t *master) const
{
// Convert a vector from local reference system to mother reference
GetMatrix()->LocalToMasterVect(local, master);
}
//_____________________________________________________________________________
void TGeoNode::ls(Option_t * /*option*/) const
{
// Print the path (A/B/C/...) to this node on stdout
}
//_____________________________________________________________________________
void TGeoNode::Paint(Option_t *option)
{
// Paint this node and its content according to visualization settings.
TVirtualGeoPainter *painter = gGeoManager->GetGeomPainter();
if (!painter) return;
painter->PaintNode(this, option);
}
//_____________________________________________________________________________
void TGeoNode::PrintCandidates() const
{
// print daughters candidates for containing current point
// cd();
Double_t point[3];
gGeoManager->MasterToLocal(gGeoManager->GetCurrentPoint(), &point[0]);
printf(" Local : %g, %g, %g\n", point[0], point[1], point[2]);
if (!fVolume->Contains(&point[0])) {
printf("current point not inside this\n");
return;
}
TGeoPatternFinder *finder = fVolume->GetFinder();
TGeoNode *node;
if (finder) {
printf("current node divided\n");
node = finder->FindNode(&point[0]);
if (!node) {
printf("point not inside division element\n");
return;
}
printf("inside division element %s\n", node->GetName());
return;
}
TGeoVoxelFinder *voxels = fVolume->GetVoxels();
if (!voxels) {
printf("volume not voxelized\n");
return;
}
Int_t ncheck = 0;
Int_t *check_list = voxels->GetCheckList(&point[0], ncheck);
voxels->PrintVoxelLimits(&point[0]);
if (!check_list) {
printf("no candidates for current point\n");
return;
}
TString overlap = "ONLY";
for (Int_t id=0; id<ncheck; id++) {
node = fVolume->GetNode(check_list[id]);
if (node->IsOverlapping()) overlap = "MANY";
else overlap = "ONLY";
printf("%i %s %s\n", check_list[id], node->GetName(), overlap.Data());
}
PrintOverlaps();
}
//_____________________________________________________________________________
void TGeoNode::PrintOverlaps() const
{
// print possible overlapping nodes
if (!IsOverlapping()) {printf("node %s is ONLY\n", GetName()); return;}
if (!fOverlaps) {printf("node %s no overlaps\n", GetName()); return;}
printf("Overlaps for node %s :\n", GetName());
TGeoNode *node;
for (Int_t i=0; i<fNovlp; i++) {
node = fMother->GetNode(fOverlaps[i]);
printf(" %s\n", node->GetName());
}
}
//_____________________________________________________________________________
Double_t TGeoNode::Safety(Double_t *point, Bool_t in) const
{
// computes the closest distance from given point to this shape
Double_t local[3];
GetMatrix()->MasterToLocal(point,local);
return fVolume->GetShape()->Safety(local,in);
}
//_____________________________________________________________________________
void TGeoNode::SetOverlaps(Int_t *ovlp, Int_t novlp)
{
// set the list of overlaps for this node (ovlp must be created with operator new)
if (fOverlaps) delete [] fOverlaps;
fOverlaps = ovlp;
fNovlp = novlp;
}
//_____________________________________________________________________________
void TGeoNode::SetVisibility(Bool_t vis)
{
if (gGeoManager->IsClosed()) SetVisTouched(kTRUE);
TGeoAtt::SetVisibility(vis);
gGeoManager->ModifiedPad();
}
//_____________________________________________________________________________
void TGeoNode::VisibleDaughters(Bool_t vis)
{
if (gGeoManager->IsClosed()) SetVisTouched(kTRUE);
SetVisDaughters(vis);
gGeoManager->ModifiedPad();
}
////////////////////////////////////////////////////////////////////////////////
// TGeoNodeMatrix - a node containing local transformation
//
//
//
//
//
/*
*/
//
ClassImp(TGeoNodeMatrix)
//_____________________________________________________________________________
TGeoNodeMatrix::TGeoNodeMatrix()
{
// Default constructor
fMatrix = 0;
}
//_____________________________________________________________________________
TGeoNodeMatrix::TGeoNodeMatrix(const TGeoVolume *vol, const TGeoMatrix *matrix) :
TGeoNode(vol)
{
// Constructor.
fMatrix = (TGeoMatrix*)matrix;
if (!fMatrix) fMatrix = gGeoIdentity;
}
//_____________________________________________________________________________
TGeoNodeMatrix::~TGeoNodeMatrix()
{
// Destructor
}
//_____________________________________________________________________________
Int_t TGeoNodeMatrix::GetByteCount() const
{
// return the total size in bytes of this node
Int_t count = 40 + 4; // TGeoNode + fMatrix
// if (fMatrix) count += fMatrix->GetByteCount();
return count;
}
//_____________________________________________________________________________
Int_t TGeoNodeMatrix::GetOptimalVoxels() const
{
//--- Returns type of optimal voxelization for this node.
// type = 0 -> cartesian
// type = 1 -> cylindrical
Bool_t type = fVolume->GetShape()->IsCylType();
if (!type) return 0;
if (!fMatrix->IsRotAboutZ()) return 0;
const Double_t *transl = fMatrix->GetTranslation();
if (TMath::Abs(transl[0])>1E-10) return 0;
if (TMath::Abs(transl[1])>1E-10) return 0;
return 1;
}
//_____________________________________________________________________________
TGeoNode *TGeoNodeMatrix::MakeCopyNode() const
{
// make a copy of this node
// printf(" Making a copy of node %s\n", GetName());
TGeoNodeMatrix *node = new TGeoNodeMatrix(fVolume, fMatrix);
char *name = new char[strlen(GetName())+1];
sprintf(name, "%s", GetName());
node->SetName(name);
// set the mother
node->SetMotherVolume(fMother);
// set the copy number
node->SetNumber(fNumber);
// copy overlaps
if (fNovlp>0) {
if (fOverlaps) {
Int_t *ovlps = new Int_t[fNovlp];
memcpy(ovlps, fOverlaps, fNovlp*sizeof(Int_t));
node->SetOverlaps(ovlps, fNovlp);
} else {
node->SetOverlaps(fOverlaps, fNovlp);
}
}
// copy VC
if (IsVirtual()) node->SetVirtual();
return node;
}
/*************************************************************************
* TGeoNodeOffset - node containing an offset
*
*************************************************************************/
ClassImp(TGeoNodeOffset)
//_____________________________________________________________________________
TGeoNodeOffset::TGeoNodeOffset()
{
// Default constructor
TObject::SetBit(kGeoNodeOffset);
fOffset = 0;
fIndex = 0;
fFinder = 0;
}
//_____________________________________________________________________________
TGeoNodeOffset::TGeoNodeOffset(const TGeoVolume *vol, Int_t index, Double_t offset) :
TGeoNode(vol)
{
// Constructor. Null pointer to matrix means identity transformation
TObject::SetBit(kGeoNodeOffset);
fOffset = offset;
fIndex = index;
fFinder = 0;
}
//_____________________________________________________________________________
TGeoNodeOffset::~TGeoNodeOffset()
{
// Destructor
}
//_____________________________________________________________________________
Int_t TGeoNodeOffset::GetIndex() const
{
return (fIndex+fFinder->GetDivIndex());
}
//_____________________________________________________________________________
TGeoNode *TGeoNodeOffset::MakeCopyNode() const
{
// make a copy of this node
TGeoNodeOffset *node = new TGeoNodeOffset(fVolume, GetIndex(), fOffset);
char *name = new char[strlen(GetName())+1];
sprintf(name, "%s", GetName());
node->SetName(name);
// set the mother
node->SetMotherVolume(fMother);
if (IsVirtual()) node->SetVirtual();
// set the finder
node->SetFinder(GetFinder());
return node;
}
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