| library: libGpad #include "TViewer3DPad.h"
 | 
TViewer3DPad
class description - source file - inheritance tree (.pdf)
    private:
                    TViewer3DPad(const TViewer3DPad&)
      TViewer3DPad& operator=(const TViewer3DPad&)
    public:
                      TViewer3DPad(TVirtualPad& pad)
                      ~TViewer3DPad()
         virtual void AddCompositeOp(UInt_t operation)
        virtual Int_t AddObject(const TBuffer3D& buffer, Bool_t* addChildren = 0)
        virtual Int_t AddObject(UInt_t placedID, const TBuffer3D& buffer, Bool_t* addChildren = 0)
         virtual void BeginScene()
       virtual Bool_t BuildingScene() const
       static TClass* Class()
         virtual void CloseComposite()
         virtual void EndScene()
      virtual TClass* IsA() const
       virtual Bool_t OpenComposite(const TBuffer3D& buffer, Bool_t* addChildren = 0)
       virtual Bool_t PreferLocalFrame() const
         virtual void ShowMembers(TMemberInspector& insp, char* parent)
         virtual void Streamer(TBuffer& b)
                 void StreamerNVirtual(TBuffer& b)
    private:
      TVirtualPad& fPad       the pad we paint into.
            Bool_t fBuilding  is scene being built?
                                                                      
 TViewer3DPad                                                         
                                                                      
 Provides 3D viewer interface (TVirtualViewer3D) support on a pad.    
 Will be merged with TView / TView3D eventually.                      
                                                                      
Bool_t PreferLocalFrame() const
 Indicates if we prefer positions in local frame. Always false - pad
 drawing is always done in master frame.
void BeginScene()
 Open a scene on the viewer
void EndScene()
 Close the scene on the viewer
Int_t AddObject(const TBuffer3D & buffer, Bool_t * addChildren)
 Add an 3D object described by the buffer to the viewer. Returns flags
 to indicate:
 i) if extra sections of the buffer need completing.
 ii) if child objects of the buffer object should be added (always true)
Int_t AddObject(UInt_t /*placedID*/, const TBuffer3D & buffer, Bool_t * addChildren)
 We don't support placed ID shapes - ID is discarded
Bool_t OpenComposite(const TBuffer3D & /*buffer*/, Bool_t * /*addChildren*/) 
 Composite shapes not supported on this viewer currently - ignore.
 Will result in a set of individual component shapes
void CloseComposite() 
void AddCompositeOp(UInt_t /*operation*/) 
Inline Functions
                 void ~TViewer3DPad()
         TViewer3DPad TViewer3DPad(const TViewer3DPad&)
        TViewer3DPad& operator=(const TViewer3DPad&)
         TViewer3DPad TViewer3DPad(TVirtualPad& pad)
               Bool_t BuildingScene() const
              TClass* Class()
              TClass* IsA() const
                 void ShowMembers(TMemberInspector& insp, char* parent)
                 void Streamer(TBuffer& b)
                 void StreamerNVirtual(TBuffer& b)
Author: Richard Maunder 10/3/2005
Last update: root/base:$Name:  $:$Id: TViewer3DPad.cxx,v 1.10 2005/05/25 14:25:17 brun Exp $
Copyright  (C) 1995-2000, Rene Brun and Fons Rademakers.               *
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