library: libTable
#include "TTablePoints.h"


class description - source file - inheritance tree (.pdf)

class TTablePoints : public TPoints3DABC

Inheritance Chart:
    This is an abstract class, constructors will not be documented.
    Look at the header to check for available constructors.

virtual void SetTablePointer(void* table) public:
~TTablePoints() static TClass* Class() virtual Int_t DistancetoPrimitive(Int_t px, Int_t py) virtual Int_t GetLastPosition() const virtual Option_t* GetOption() const virtual void* GetTable() virtual Float_t GetX(Int_t idx) const virtual Float_t GetY(Int_t idx) const virtual Float_t GetZ(Int_t idx) const virtual Int_t Indx(Int_t sortedIndx) const virtual TClass* IsA() const virtual Int_t SetLastPosition(Int_t idx) virtual void SetOption(Option_t*) virtual Int_t SetPoint(Int_t, Float_t, Float_t, Float_t) virtual Int_t SetPoints(Int_t, Float_t*, Option_t*) virtual void ShowMembers(TMemberInspector& insp, char* parent) virtual Int_t Size() const virtual void Streamer(TBuffer& b) void StreamerNVirtual(TBuffer& b)

Data Members

TTableSorter* fTableSorter const void* fKey pointer to key value to select rows Int_t fFirstRow The first row to take in account Int_t fSize void* fRows Pointer the first row of the STAF table

Class Description

   Defines the TTable as an element of "event" geometry                            
  class T<your_table_name_here>_Points : public TTablePoints                       
       T<your_table_name_here>_Points(TTableSorter *sorter,const void *key,Option_t *opt):
       virtual  ~T<your_table_name_here>_Points(){} // default destructor          
       virtual Float_t GetX(Int_t indx) { return ((<your_table_name_here>_st *)fRows)[Indx(idx)]-> <x>;}               
       virtual Float_t GetY(Int_t indx) { return ((<your_table_name_here>_st *)fRows)[Indx(idx)]-> <y>;}               
       virtual Float_t GetZ(Int_t indx) { return ((<your_table_name_here>_st *)fRows)[Indx(idx)]-> <z>;}               

Int_t DistancetoPrimitive(Int_t /*px*/, Int_t /*py*/)
*-*-*-*-*-*-*Compute distance from point px,py to a 3-D points *-*-*-*-*-*-*
*-*          =====================================================
*-*  Compute the closest distance of approach from point px,py to each segment
*-*  of the polyline.
*-*  Returns when the distance found is below DistanceMaximum.
*-*  The distance is computed in pixels units.

Inline Functions

               void ~TTablePoints()
               void SetTablePointer(void* table)
              Int_t GetLastPosition() const
            Float_t GetX(Int_t idx) const
            Float_t GetY(Int_t idx) const
            Float_t GetZ(Int_t idx) const
              void* GetTable()
          Option_t* GetOption() const
              Int_t Indx(Int_t sortedIndx) const
              Int_t SetLastPosition(Int_t idx)
               void SetOption(Option_t*)
              Int_t SetPoint(Int_t, Float_t, Float_t, Float_t)
              Int_t SetPoints(Int_t, Float_t*, Option_t*)
              Int_t Size() const
            TClass* Class()
            TClass* IsA() const
               void ShowMembers(TMemberInspector& insp, char* parent)
               void Streamer(TBuffer& b)
               void StreamerNVirtual(TBuffer& b)

Author: Valery Fine 14/05/99 (E-mail:
Last update: root/star:$Name: $:$Id: TTablePoints.cxx,v 1.3 2003/01/27 20:41:37 brun Exp $

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