| library: libGui #include "TGShutter.h" |
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public:
TGShutterItem(const TGWindow* p = 0, TGHotString* s = 0, Int_t id = -1, UInt_t options = 0)
TGShutterItem(const TGShutterItem&)
virtual ~TGShutterItem()
static TClass* Class()
TGButton* GetButton() const
TGFrame* GetContainer() const
virtual TClass* IsA() const
virtual void SavePrimitive(ofstream& out, Option_t* option)
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
protected:
TGButton* fButton shutter item button
TGCanvas* fCanvas canvas of shutter item
TGFrame* fContainer container in canvas containing shutter items
TGLayoutHints* fL1
TGLayoutHints* fL2 positioning hints
TGShutter, TGShutterItem
A shutter widget contains a set of shutter items that can be
open and closed like a shutter.
This widget is usefull to group a large number of options in
a number of categories.
Create a shutter item.
Clan up shutter item.
Save a shutter item widget as a C++ statement(s) on output stream out
TGButton* GetButton() const
TGFrame* GetContainer() const
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
TGShutterItem TGShutterItem(const TGShutterItem&)