library: libGui #include "TGMdiMenu.h" |
TGMdiMenuBar
class description - source file - inheritance tree (.pdf)
protected:
void AddFrames(TGMdiTitleIcon* icon, TGMdiButtons* buttons)
void RemoveFrames(TGMdiTitleIcon* icon, TGMdiButtons* buttons)
public:
TGMdiMenuBar(const TGWindow* p, Int_t w = 1, Int_t h = 20)
TGMdiMenuBar(const TGMdiMenuBar&)
virtual ~TGMdiMenuBar()
void AddPopup(TGHotString* s, TGPopupMenu* menu, TGLayoutHints* l)
static TClass* Class()
TGMenuBar* GetMenuBar() const
virtual TClass* IsA() const
virtual void SavePrimitive(ofstream& out, Option_t* option)
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
protected:
TGCompositeFrame* fLeft
TGCompositeFrame* fRight
TGMenuBar* fBar
TGLayoutHints* fLHint
TGLayoutHints* fLeftHint
TGLayoutHints* fRightHint
TGLayoutHints* fBarHint
TGMdiMenu.
This file contains the TGMdiMenuBar class.
TGMdiMenuBar(const TGWindow *p, int w, int h) :
TGCompositeFrame(p, w, h, kHorizontalFrame)
~TGMdiMenuBar()
void AddPopup(TGHotString *s, TGPopupMenu *menu, TGLayoutHints *l)
void AddFrames(TGMdiTitleIcon *icon, TGMdiButtons *buttons)
This is called from TGMdiMainFrame on Maximize().
void RemoveFrames(TGMdiTitleIcon *icon, TGMdiButtons *buttons)
This is called from TGMdiMainFrame on Restore()
void SavePrimitive(ofstream &out, Option_t *option)
Save a MDI menu as a C++ statement(s) on output stream out
Inline Functions
TGMenuBar* GetMenuBar() const
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
TGMdiMenuBar TGMdiMenuBar(const TGMdiMenuBar&)
Author: Bertrand Bellenot 20/08/2004
Last update: root/gui:$Name: $:$Id: TGMdiMenu.cxx,v 1.5 2005/09/05 13:33:08 rdm Exp $
Copyright (C) 1995-2004, Rene Brun and Fons Rademakers. *
ROOT page - Class index - Class Hierarchy - Top of the page
This page has been automatically generated. If you have any comments or suggestions about the page layout send a mail to ROOT support, or contact the developers with any questions or problems regarding ROOT.