library: libCore
#include "TDirectory.h"

TDirectory


class description - source file - inheritance tree (.pdf)

class TDirectory : public TNamed

Inheritance Chart:
TObject
<-
TNamed
<-
TDirectory
<-
TFile
<-
TDCacheFile
TNetFile
<-
TCastorFile
TXNetFile
TRFIOFile
TWebFile
TXMLFile
TROOT
    private:
TDirectory(const TDirectory& directory) void operator=(const TDirectory&) protected:
Bool_t cd1(const char* path) static Bool_t Cd1(const char* path) public:
TDirectory() TDirectory(const char* name, const char* title, Option_t* option = "") virtual ~TDirectory() void Add(TObject* obj) virtual void Append(TObject* obj) Int_t AppendKey(TKey* key) virtual void Browse(TBrowser* b) void Build() virtual Bool_t cd(const char* path = "0") static Bool_t Cd(const char* path) static TClass* Class() virtual void Clear(Option_t* option = "") virtual void Close(Option_t* option = "") virtual void Copy(TObject&) const static void DecodeNameCycle(const char* namecycle, char* name, Short_t& cycle) virtual void Delete(const char* namecycle = "") virtual void DeleteAll(Option_t* option = "") virtual void Draw(Option_t* option = "") static void EncodeNameCycle(char* buffer, const char* name, Short_t cycle) virtual void FillBuffer(char*& buffer) virtual TKey* FindKey(const char* keyname) const virtual TKey* FindKeyAny(const char* keyname) const virtual TObject* FindObject(const char* name) const virtual TObject* FindObject(const TObject* obj) const virtual TObject* FindObjectAny(const char* name) const virtual TObject* Get(const char* namecycle) virtual Int_t GetBufferSize() const const TDatime& GetCreationDate() const virtual TDirectory* GetDirectory(const char* namecycle, Bool_t printError = false, const char* funcname = "GetDirectory") virtual TFile* GetFile() const virtual TKey* GetKey(const char* name, Short_t cycle = 9999) const TList* GetList() const TList* GetListOfKeys() const const TDatime& GetModificationDate() const TObject* GetMother() const virtual Int_t GetNbytesKeys() const virtual Int_t GetNkeys() const void GetObject(const char* namecycle, void*& ptr) virtual void* GetObjectChecked(const char* namecycle, const char* classname) virtual void* GetObjectChecked(const char* namecycle, const TClass* cl) virtual void* GetObjectUnchecked(const char* namecycle) virtual const char* GetPath() const virtual Long64_t GetSeekDir() const virtual Long64_t GetSeekKeys() const virtual Long64_t GetSeekParent() const TUUID GetUUID() const virtual TClass* IsA() const virtual Bool_t IsFolder() const Bool_t IsModified() const Bool_t IsWritable() const virtual void ls(Option_t* option = "") const virtual TDirectory* mkdir(const char* name, const char* title = "") virtual void Paint(Option_t* option = "") virtual void Print(Option_t* option = "") const virtual void Purge(Short_t nkeep = 1) virtual void pwd() const virtual void ReadAll(Option_t* option = "") virtual Int_t ReadKeys() virtual void RecursiveRemove(TObject* obj) virtual void Save() virtual void SaveSelf(Bool_t force = kFALSE) virtual void SetBufferSize(Int_t bufsize) void SetModified() void SetMother(const TObject* mother) void SetWritable(Bool_t writable = kTRUE) virtual void ShowMembers(TMemberInspector& insp, char* parent) virtual Int_t Sizeof() const virtual void Streamer(TBuffer& b) void StreamerNVirtual(TBuffer& b) virtual Int_t Write(const char* name = "0", Int_t opt = 0, Int_t bufsiz = 0) virtual Int_t Write(const char* name = "0", Int_t opt = 0, Int_t bufsiz = 0) const virtual void WriteDirHeader() virtual void WriteKeys() Int_t WriteObject(const void* obj, const char* name, Option_t* option = "") virtual Int_t WriteObjectAny(const void* obj, const char* classname, const char* name, Option_t* option = "") virtual Int_t WriteObjectAny(const void* obj, const TClass* cl, const char* name, Option_t* option = "") virtual Int_t WriteTObject(const TObject* obj, const char* name = "0", Option_t* option = "")

Data Members


    protected:
Bool_t fModified true if directory has been modified Bool_t fWritable true if directory is writable TDatime fDatimeC Date and time when directory is created TDatime fDatimeM Date and time of last modification Int_t fNbytesKeys Number of bytes for the keys Int_t fNbytesName Number of bytes in TNamed at creation time Int_t fBufferSize Default buffer size to create new TKeys Long64_t fSeekDir Location of directory on file Long64_t fSeekParent Location of parent directory on file Long64_t fSeekKeys Location of Keys record on file TFile* fFile pointer to current file in memory TObject* fMother pointer to mother of the directory TList* fList Pointer to objects list in memory TList* fKeys Pointer to keys list in memory TUUID fUUID Unique identifier public:
static const enum TDirectory:: kCloseDirectory

Class Description



/*

*/


TDirectory() : TNamed(), fMother(0)
*-*-*-*-*-*-*-*-*-*-*-*Directory default constructor-*-*-*-*-*-*-*-*-*-*-*-*
*-*                    =============================

TDirectory(const char *name, const char *title, Option_t *classname) : TNamed(name, title), fMother(0)
*-*-*-*-*-*-*-*-*-*-*-* Create a new Directory *-*-*-*-*-*-*-*-*-*-*-*-*-*
*-*                     ======================
  A new directory with name,title is created in the current directory
  The directory header information is immediatly saved on the file
  A new key is added in the parent directory

  When this constructor is called from a class directly derived
  from TDirectory, the third argument classname MUST be specified.
  In this case, classname must be the name of the derived class.

  Note that the directory name cannot contain slashes.


TDirectory(const TDirectory &directory) : TNamed(directory)

~TDirectory()
*-*-*-*-*-*-*-*-*-*-*-*Directory destructor*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*-*                    ====================

void Append(TObject *obj)
 Append object to this directory.

Int_t AppendKey(TKey *key)
*-*-*-*-*-*-*Insert key in the linked list of keys of this directory*-*-*-*
*-*          =======================================================

void Browse(TBrowser *b)

void Build()
*-*-*-*-*-*-*-*-*-*-*-*Initialise directory to defaults*-*-*-*-*-*-*-*-*-*
*-*                    ================================

TDirectory* GetDirectory(const char *apath, Bool_t printError, const char *funcname)
 Find a directory using apath.
 It apath is null or empty, returns "this" directory.
 Otherwie use apath to find a directory.
 The absolute path syntax is:
    file.root:/dir1/dir2
 where file.root is the file and /dir1/dir2 the desired subdirectory
 in the file. Relative syntax is relative to "this" directory. E.g:
 ../aa.
 Returns 0 in case path does not exist.
 If printError is true, use Error with 'funcname' to issue an error message.

Bool_t cd(const char *path)
 Change current directory to "this" directory . Using path one can
 change the current directory to "path". The absolute path syntax is:
 file.root:/dir1/dir2
 where file.root is the file and /dir1/dir2 the desired subdirectory
 in the file. Relative syntax is relative to "this" directory. E.g:
 ../aa. Returns kTRUE in case of success.

Bool_t cd1(const char *apath)
 Change current directory to "this" directory . Using path one can
 change the current directory to "path". The absolute path syntax is:
 file.root:/dir1/dir2
 where file.root is the file and /dir1/dir2 the desired subdirectory
 in the file. Relative syntax is relative to "this" directory. E.g:
 ../aa. Returns kFALSE in case path does not exist.

Bool_t Cd(const char *path)
 Change current directory to "path". The absolute path syntax is:
 file.root:/dir1/dir2
 where file.root is the file and /dir1/dir2 the desired subdirectory
 in the file. Relative syntax is relative to the current directory
 gDirectory, e.g.: ../aa. Returns kTRUE in case of success.

Bool_t Cd1(const char *apath)
 Change current directory to "path". The path syntax is:
 file.root:/dir1/dir2
 where file.root is the file and /dir1/dir2 the desired subdirectory
 in the file. Returns kFALSE in case path does not exist.

void Clear(Option_t *)
*-*-*-*Delete all objects from a Directory list-*-*-*-*-*
*-*    =======================================

void Close(Option_t *)
*-*-*-*Delete all objects from memory and directory structure itself-*-*-*-*
       ============================================================

void DeleteAll(Option_t *)
*-*-*-*-*-*-*-*-*Delete all objects from memory*-*-*-*-*-*-*-*-*-*
                 ==============================

void Delete(const char *namecycle)
*-*-*-*-*-*-*-* Delete Objects or/and keys in a directory *-*-*-*-*-*-*-*
*-*             =========================================
   namecycle has the format name;cycle
   namecycle = "" same as namecycle ="T*"
   name  = * means all
   cycle = * means all cycles (memory and keys)
   cycle = "" or cycle = 9999 ==> apply to a memory object
   When name=* use T* to delete subdirectories also

   To delete one directory, you must specify the directory cycle,
      eg.  file.Delete("dir1;1");

   examples:
     foo   : delete object named foo in memory
     foo*  : delete all objects with a name starting with foo
     foo;1 : delete cycle 1 of foo on file
     foo;* : delete all cycles of foo on file and also from memory
     *;2   : delete all objects on file having the cycle 2
     *;*   : delete all objects from memory and file
    T*;*   : delete all objects from memory and file and all subdirectories


void Draw(Option_t *option)
*-*-*-*-*-*-*-*-*-*-*-*Fill Graphics Structure and Paint*-*-*-*-*-*-*-*-*-*
*-*                    =================================
 Loop on all objects (memory or file) and all subdirectories


void FillBuffer(char *&buffer)
*-*-*-*-*-*-*-*-*-*-*-*Encode directory header into output buffer*-*-*-*-*-*
*-*                    =========================================

TKey* FindKey(const char *keyname) const
 Find key with name keyname in the current directory

TKey* FindKeyAny(const char *keyname) const
 Find key with name keyname in the current directory or
 its subdirectories.
 NOTE that If a key is found, the directory containing the key becomes
 the current directory

TObject* FindObject(const TObject *obj) const
 Find object in the list of memory objects.

TObject* FindObject(const char *name) const
 Find object by name in the list of memory objects.

TObject* FindObjectAny(const char *aname) const
 Find object by name in the list of memory objects of the current
 directory or its sub-directories.
 After this call the current directory is not changed.
 To automatically set the current directory where the object is found,
 use FindKeyAny(aname)->ReadObj().

TObject* Get(const char *namecycle)
  return pointer to object identified by namecycle

   namecycle has the format name;cycle
   name  = * is illegal, cycle = * is illegal
   cycle = "" or cycle = 9999 ==> apply to a memory object

   examples:
     foo   : get object named foo in memory
             if object is not in memory, try with highest cycle from file
     foo;1 : get cycle 1 of foo on file

  The retrieved object should in principle derive from TObject.
  If not, the function TDirectory::GetObject should be called.
  However, this function will still work for a non-TObject, providing that
  the calling application cast the return type to the correct type (which
  is the actual type of the object).

  NOTE:
  The method GetObject offer better protection and avoid the need
  for any cast:
      MyClass *obj;
      directory->GetObject("some object",obj);
      if (obj) { ... the object exist and inherits from MyClass ... }

  VERY IMPORTANT NOTE:
  In case the class of this object derives from TObject but not
  as a first inheritance, one must use dynamic_cast<>().
  Example 1: Normal case:
      class MyClass : public TObject, public AnotherClass
   then on return, one can do:
      MyClass *obj = (MyClass*)directory->Get("some object of MyClass");

  Example 2: Special case:
      class MyClass : public AnotherClass, public TObject
  then on return, one must do:
      MyClass *obj = dynamic_cast<MyClass*>(directory->Get("some object of MyClass"));

  Of course, dynamic_cast<> can also be used in the example 1.


void* GetObjectUnchecked(const char *namecycle)
 return pointer to object identified by namecycle.
 The returned object may or may not derive from TObject.

   namecycle has the format name;cycle
   name  = * is illegal, cycle = * is illegal
   cycle = "" or cycle = 9999 ==> apply to a memory object

  VERY IMPORTANT NOTE:
  The calling application must cast the returned object to
  the final type, eg
      MyClass *obj = (MyClass*)directory->GetObject("some object of MyClass");

void* GetObjectChecked(const char *namecycle, const char* classname)
 See documentation of TDirectory::GetObjectCheck(const char *namecycle, const TClass *cl)

void* GetObjectChecked(const char *namecycle, const TClass* cl)
 return pointer to object identified by namecycle if and only if the actual
 object is a type suitable to be stored as a pointer to a "cl"
 If cl is null, no check is performed.

   namecycle has the format name;cycle
   name  = * is illegal, cycle = * is illegal
   cycle = "" or cycle = 9999 ==> apply to a memory object

  VERY IMPORTANT NOTE:
  The calling application must cast the returned pointer to
  the type described by the 2 arguments (i.e. cl):
      MyClass *obj = (MyClass*)directory->GetObjectChecked("some object of MyClass","MyClass"));

  Note: We recommend using the method TDirectory::GetObject:
      MyClass *obj = 0;
      directory->GetObject("some object inheriting from MyClass",obj);
      if (obj) { ... we found what we are looking for ... }

Int_t GetBufferSize() const
 Return the buffer size to create new TKeys.
 If the stored fBufferSize is null, the value returned is the average
 buffer size of objects in the file so far.

TKey* GetKey(const char *name, Short_t cycle) const
*-*-*-*-*-*-*-*-*-*-*Return pointer to key with name,cycle*-*-*-*-*-*-*-*
*-*                  =====================================
  if cycle = 9999 returns highest cycle


const char* GetPath() const
 Returns the full path of the directory. E.g. file:/dir1/dir2.
 The returned path will be re-used by the next call to GetPath().

TDirectory* mkdir(const char *name, const char *title)
 Create a sub-directory and return a pointer to the created directory.
 Returns 0 in case of error.
 Returns 0 if a directory with the same name already exists.
 Note that the directory name cannot contain slashes.

void ls(Option_t *option) const
*-*-*-*-*-*-*-*-*-*-*-*List Directory contents*-*-*-*-*-*-*-*-*-*-*-*-*-*
*-*                    =======================
  Indentation is used to identify the directory tree
  Subdirectories are listed first, then objects in memory, then objects on the file

  The option can has the following format:
     [-d |-m][<regexp>]
  Option -d means: only list objects in the file
         -m means: only list objects in memory
  The <regexp> will be used to match the name of the objects.
  By default memory and disk objects are listed.


void Paint(Option_t *option)
*-*-*-*-*-*-*-*-*-*-*-*Paint all objects in the directory *-*-*-*-*-*-*-*
*-*                    ==================================
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

void Print(Option_t *option) const
*-*-*-*-*-*-*-*-*-*-*-*Print all objects in the directory *-*-*-*-*-*-*-*
*-*                    ==================================


void Purge(Short_t)
 Purge lowest key cycles in a directory.
 By default, only the highest cycle of a key is kept. Keys for which
 the "KEEP" flag has been set are not removed. See TKey::Keep().

void pwd() const
 Print the path of the directory.

void ReadAll(Option_t *)
 Read objects from a ROOT db file directory into memory.
 If an object is already in memory, the memory copy is deleted
 and the object is again read from the file.

Int_t ReadKeys()
*-*-*-*-*-*-*-*-*-*-*-*-*Read the KEYS linked list*-*-*-*-*-*-*-*-*-*-*-*-*
*-*                      =========================
  Every directory has a linked list (fKeys). This linked list has been
  written on the file via WriteKeys as a single data record.

  It is interesting to call this function in the following situation.
  Assume another process1 is connecting this directory in Update mode
    -Process1 is adding/updating objects in this directory
    -You want to see the latest status from process1.
  Example Process1:
    obj1.Write();
    obj2.Write();
    gDirectory->SaveSelf();

  Example Process2
    gDirectory->ReadKeys();
    obj1->Draw();

  This is an efficient way (without opening/closing files) to view
  the latest updates of a file being modified by another process
  as it is typically the case in a data acquisition system.

void RecursiveRemove(TObject *obj)
*-*-*-*-*-*-*-*Recursively remove object from a Directory*-*-*-*-*-*-*-*
*-*            =========================================

void Save()
*-*-*-*-*-*-*-*-*-*Save recursively all directory keys and headers-*-*-*-*-*
*-*                ===============================================

void SaveSelf(Bool_t force)
*-*-*-*-*-*-*-*-*-*Save Directory keys and header*-*-*-*-*-*-*-*-*-*-*-*
*-*                ==============================
  If the directory has been modified (fModified set), write the keys
  and the directory header. This function assumes the cd is correctly set.

  It is recommended to use this function in the following situation:
  Assume a process1 using a directory in Update mode
    -New objects or modified objects have been written to the directory
    -You do not want to close the file
    -You want your changes be visible from another process2 already connected
     to this directory in read mode
    -Call this function
    -In process2, use TDirectory::ReadKeys to refresh the directory

void SetBufferSize(Int_t bufsize)
 set the default buffer size when creating new TKeys
 see also TDirectory::GetBufferSize

void SetWritable(Bool_t writable)
  Set the new value of fWritable recursively

Int_t Sizeof() const
*-*-*-*-*-*-*Return the size in bytes of the directory header*-*-*-*-*-*-*
*-*          ================================================
Int_t nbytes = sizeof(Version_t);    2
nbytes     += fDatimeC.Sizeof();
nbytes     += fDatimeM.Sizeof();
nbytes     += sizeof fNbytesKeys;    4
nbytes     += sizeof fNbytesName;    4
nbytes     += sizeof fSeekDir;       4 or 8
nbytes     += sizeof fSeekParent;    4 or 8
nbytes     += sizeof fSeekKeys;      4 or 8
nbytes     += fUUID.Sizeof();

void Streamer(TBuffer &b)
*-*-*-*-*-*-*-*-*Stream a class object*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*-*              =========================================

Int_t Write(const char *, Int_t opt, Int_t bufsiz)
 Write all objects in memory to disk.
 Loop on all objects in memory (including subdirectories).
 A new key is created in the KEYS linked list for each object.
 For allowed options see TObject::Write().
 The directory header info is rewritten on the directory header record.

Int_t Write(const char *n, Int_t opt, Int_t bufsize) const
 One can not save a const TDirectory object.

Int_t WriteTObject(const TObject *obj, const char *name, Option_t *option)
 Write object obj to this directory
 The data structure corresponding to this object is serialized.
 The corresponding buffer is written to this directory
 with an associated key with name "name".

 Writing an object to a file involves the following steps:

  -Creation of a support TKey object in the directory.
   The TKey object creates a TBuffer object.

  -The TBuffer object is filled via the class::Streamer function.

  -If the file is compressed (default) a second buffer is created to
   hold the compressed buffer.

  -Reservation of the corresponding space in the file by looking
   in the TFree list of free blocks of the file.

  -The buffer is written to the file.

  By default, the buffersize will be taken from the average buffer size
  of all objects written to the current file so far.
  Use TDirectory::SetBufferSize to force a given buffer size.

  If a name is specified, it will be the name of the key.
  If name is not given, the name of the key will be the name as returned
  by obj->GetName().

  The option can be a combination of:
    "SingleKey", "Overwrite" or "WriteDelete"
  Using the "Overwrite" option a previous key with the same name is
  overwritten. The previous key is deleted before writing the new object.
  Using the "WriteDelete" option a previous key with the same name is
  deleted only after the new object has been written. This option
  is safer than kOverwrite but it is slower.
  The "SingleKey" option is only used by TCollection::Write() to write
  a container with a single key instead of each object in the container
  with its own key.

  An object is read from this directory via TDirectory::Get.

  The function returns the total number of bytes written to the directory.
  It returns 0 if the object cannot be written.

Int_t WriteObjectAny(const void *obj, const char *classname, const char *name, Option_t *option)
 Write object from pointer of class classname in this directory
 obj may not derive from TObject
 see TDirectory::WriteObject for comments

 VERY IMPORTANT NOTE:
    The value passed as 'obj' needs to be from a pointer to the type described by classname
    For example with:
      TopClass *top;
      BottomClass *bottom;
      top = bottom;
    you can do:
      directory->WriteObjectAny(top,"top","name of object");
      directory->WriteObjectAny(bottom,"bottom","name of object");
    BUT YOU CAN NOT DO (it will fail in particular with multiple inheritance):
      directory->WriteObjectAny(top,"bottom","name of object");

 We STRONGLY recommend to use
      TopClass *top = ....;
      directory->WriteObject(top,"name of object")

Int_t WriteObjectAny(const void *obj, const TClass *cl, const char *name, Option_t *option)
 Write object of class with dictionary cl in this directory
 obj may not derive from TObject
 To get the TClass* cl pointer, one can use
    TClass *cl = gROOT->GetClass("classname");
 An alternative is to call the function WriteObjectAny above.
 see TDirectory::WriteObject for comments

void WriteDirHeader()
*-*-*-*-*-*-*-*-*-*-*Overwrite the Directory header record*-*-*-*-*-*-*-*-*
*-*                  =====================================

void WriteKeys()
*-*-*-*-*-*-*-*-*-*-*-*Write KEYS linked list on the file *-*-*-*-*-*-*-*
*-*                    ==================================
  The linked list of keys (fKeys) is written as a single data record


void EncodeNameCycle(char *buffer, const char *name, Short_t cycle)
 Encode the name and cycle into buffer like: "aap;2".

void DecodeNameCycle(const char *buffer, char *name, Short_t &cycle)
 Decode a namecycle "aap;2" into name "aap" and cycle "2".



Inline Functions


                  void operator=(const TDirectory&)
                  void Add(TObject* obj)
                  void Copy(TObject&) const
        const TDatime& GetCreationDate() const
                TFile* GetFile() const
                TList* GetList() const
                TList* GetListOfKeys() const
        const TDatime& GetModificationDate() const
              TObject* GetMother() const
                 Int_t GetNbytesKeys() const
                 Int_t GetNkeys() const
              Long64_t GetSeekDir() const
              Long64_t GetSeekParent() const
              Long64_t GetSeekKeys() const
                 TUUID GetUUID() const
                Bool_t IsFolder() const
                Bool_t IsModified() const
                Bool_t IsWritable() const
                  void SetModified()
                  void SetMother(const TObject* mother)
               TClass* Class()
               TClass* IsA() const
                  void ShowMembers(TMemberInspector& insp, char* parent)
                  void StreamerNVirtual(TBuffer& b)
                 Int_t WriteObject(const void* obj, const char* name, Option_t* option = "")
                  void GetObject(const char* namecycle, void*& ptr)


Author: Rene Brun 28/11/94
Last update: root/base:$Name: $:$Id: TDirectory.cxx,v 1.71 2005/08/31 19:42:21 pcanal Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *


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