library: libThread #include "TCondition.h" |
TCondition
class description - source file - inheritance tree (.pdf)
public:
TCondition(TMutex* m = 0)
TCondition(const TCondition&)
virtual ~TCondition()
Int_t Broadcast()
static TClass* Class()
TMutex* GetMutex() const
virtual TClass* IsA() const
TCondition& operator=(const TCondition&)
virtual void ShowMembers(TMemberInspector& insp, char* parent)
Int_t Signal()
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
Int_t TimedWait(ULong_t secs, ULong_t nanoSecs)
Int_t TimedWaitRelative(ULong_t ms)
Int_t Wait()
private:
TConditionImp* fConditionImp pointer to condition variable implementation
TMutex* fMutex mutex used around Wait() and TimedWait()
Bool_t fPrivateMutex is fMutex our private mutex
TCondition
This class implements a condition variable. Use a condition variable
to signal threads. The actual work is done via the TConditionImp
class (either TPosixCondition or TWin32Condition).
TCondition(TMutex *m)
Create a condition variable. The actual condition implementation
will be provided via the TThreadFactory. If no external mutex is
provided one will be created. Use GetMutex() to get this mutex
and use it before calling Signal() or Broadcast().
~TCondition()
Clean up condition variable.
TMutex* GetMutex() const
Get internally created mutex. Use it to lock resources
before calling Signal() or Broadcast(). Returns 0 if
external mutex was provided in TCondition ctor.
Int_t Wait()
Wait to be signaled.
Int_t TimedWait(ULong_t secs, ULong_t nanoSec)
Wait to be signaled or till the timer times out.
This method is given an absolute time since the beginning of
the EPOCH (use TThread::GetTime() to get this absolute time).
To wait for a relative time from now, use
TCondition::TimedWaitRelative(ULong_t ms).
Returns 0 if successfully signalled, 1 if time expired and -1 in
case of error.
Int_t TimedWaitRelative(ULong_t ms)
Wait to be signaled or till the timer times out.
This method is given a relative time from now.
To wait for an absolute time since the beginning of the EPOCH, use
TCondition::TimedWait(ULong_t secs, ULong_t nanoSec).
Returns 0 if successfully signalled, 1 if time expired and -1 in
case of error.
Inline Functions
Int_t Signal()
Int_t Broadcast()
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
TCondition TCondition(const TCondition&)
TCondition& operator=(const TCondition&)
Author: Fons Rademakers 01/07/97
Last update: root/thread:$Name: $:$Id: TCondition.cxx,v 1.7 2005/05/27 08:48:27 rdm Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
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