ROOT::Math::AxisAngle
class description - source file - inheritance tree (.pdf)
private:
static double Pi()
void RectifyAngle()
public:
ROOT::Math::AxisAngle AxisAngle()
ROOT::Math::AxisAngle AxisAngle(const ROOT::Math::Rotation3D& r)
ROOT::Math::AxisAngle AxisAngle(const ROOT::Math::EulerAngles& e)
ROOT::Math::AxisAngle AxisAngle(const ROOT::Math::Quaternion& q)
ROOT::Math::AxisAngle AxisAngle(ROOT::Math::RotationZ const& r)
ROOT::Math::AxisAngle AxisAngle(ROOT::Math::RotationY const& r)
ROOT::Math::AxisAngle AxisAngle(ROOT::Math::RotationX const& r)
ROOT::Math::AxisAngle Inverse() const
ROOT::Math::AxisAngle operator*(const ROOT::Math::Rotation3D& r) const
ROOT::Math::AxisAngle operator*(const ROOT::Math::AxisAngle& a) const
ROOT::Math::AxisAngle operator*(const ROOT::Math::EulerAngles& e) const
ROOT::Math::AxisAngle operator*(const ROOT::Math::Quaternion& q) const
ROOT::Math::AxisAngle operator*(const ROOT::Math::RotationX& rx) const
ROOT::Math::AxisAngle operator*(const ROOT::Math::RotationY& ry) const
ROOT::Math::AxisAngle operator*(const ROOT::Math::RotationZ& rz) const
ROOT::Math::AxisAngle AxisAngle(const ROOT::Math::AxisAngle&)
void ~AxisAngle()
ROOT::Math::AxisAngle::Scalar Angle() const
ROOT::Math::AxisAngle::AxisVector Axis() const
void Invert()
bool operator!=(const ROOT::Math::AxisAngle& rhs)
ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > operator()(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> >& v) const
ROOT::Math::AxisAngle& operator=(ROOT::Math::Rotation3D const& r)
ROOT::Math::AxisAngle& operator=(ROOT::Math::EulerAngles const& e)
ROOT::Math::AxisAngle& operator=(ROOT::Math::Quaternion const& q)
ROOT::Math::AxisAngle& operator=(ROOT::Math::RotationZ const& r)
ROOT::Math::AxisAngle& operator=(ROOT::Math::RotationY const& r)
ROOT::Math::AxisAngle& operator=(ROOT::Math::RotationX const& r)
ROOT::Math::AxisAngle& operator=(const ROOT::Math::AxisAngle&)
bool operator==(const ROOT::Math::AxisAngle& rhs)
void Rectify()
private:
ROOT::Math::AxisAngle::AxisVector fAxis
ROOT::Math::AxisAngle::Scalar fAngle
Inline Functions
void ~AxisAngle()
ROOT::Math::AxisAngle AxisAngle()
void Rectify()
ROOT::Math::AxisAngle AxisAngle(const ROOT::Math::Rotation3D& r)
ROOT::Math::AxisAngle AxisAngle(const ROOT::Math::EulerAngles& e)
ROOT::Math::AxisAngle AxisAngle(const ROOT::Math::Quaternion& q)
ROOT::Math::AxisAngle AxisAngle(ROOT::Math::RotationZ const& r)
ROOT::Math::AxisAngle AxisAngle(ROOT::Math::RotationY const& r)
ROOT::Math::AxisAngle AxisAngle(ROOT::Math::RotationX const& r)
ROOT::Math::AxisAngle& operator=(ROOT::Math::Rotation3D const& r)
ROOT::Math::AxisAngle& operator=(ROOT::Math::EulerAngles const& e)
ROOT::Math::AxisAngle& operator=(ROOT::Math::Quaternion const& q)
ROOT::Math::AxisAngle& operator=(ROOT::Math::RotationZ const& r)
ROOT::Math::AxisAngle& operator=(ROOT::Math::RotationY const& r)
ROOT::Math::AxisAngle& operator=(ROOT::Math::RotationX const& r)
ROOT::Math::AxisAngle::AxisVector Axis() const
ROOT::Math::AxisAngle::Scalar Angle() const
ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > operator()(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> >& v) const
void Invert()
ROOT::Math::AxisAngle Inverse() const
ROOT::Math::AxisAngle operator*(const ROOT::Math::Rotation3D& r) const
ROOT::Math::AxisAngle operator*(const ROOT::Math::AxisAngle& a) const
ROOT::Math::AxisAngle operator*(const ROOT::Math::EulerAngles& e) const
ROOT::Math::AxisAngle operator*(const ROOT::Math::Quaternion& q) const
ROOT::Math::AxisAngle operator*(const ROOT::Math::RotationX& rx) const
ROOT::Math::AxisAngle operator*(const ROOT::Math::RotationY& ry) const
ROOT::Math::AxisAngle operator*(const ROOT::Math::RotationZ& rz) const
bool operator==(const ROOT::Math::AxisAngle& rhs)
bool operator!=(const ROOT::Math::AxisAngle& rhs)
void RectifyAngle()
double Pi()
ROOT::Math::AxisAngle AxisAngle(const ROOT::Math::AxisAngle&)
ROOT::Math::AxisAngle& operator=(const ROOT::Math::AxisAngle&)
Last update: root/mathcore:$Name: $:$Id: AxisAngle.h,v 1.3 2005/09/19 16:43:07 brun Exp $
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