// @(#)root/g3d:$Name: $:$Id: TPoints3DABC.cxx,v 1.4 2005/08/30 09:11:39 brun Exp $
// Author: Valery Fine(fine@mail.cern.ch) 04/05/99
// @(#)root/g3d:$Name: $:$Id: TPoints3DABC.cxx,v 1.4 2005/08/30 09:11:39 brun Exp $
// Author: Valery Fine(fine@mail.cern.ch) 24/04/99
#include "TPoints3DABC.h"
#include "TMath.h"
//////////////////////////////////////////////////////////////////////////
// //
// TPoints3DABC //
// //
// Abstract class to define Arrays of 3D points //
// //
//////////////////////////////////////////////////////////////////////////
ClassImp(TPoints3DABC)
//______________________________________________________________________________
Int_t TPoints3DABC::Add(Float_t x, Float_t y, Float_t z)
{
// Add one 3D point defined by x,y,z to the array of the points
// as its last element
return AddLast(x,y,z);
}
//______________________________________________________________________________
Int_t TPoints3DABC::AddLast(Float_t x, Float_t y, Float_t z)
{
// Add one 3D point defined by x,y,z to the array of the points
// as its last element
return SetNextPoint(x,y,z);
}
//______________________________________________________________________________
Int_t TPoints3DABC::DistancetoLine(Int_t px, Int_t py, Float_t x1, Float_t y1, Float_t x2, Float_t y2, Int_t lineWidth )
{
//*-*-*-*-*Compute distance from point px,py to an axis of the band defined*-*-*-*
//*-* by pair points (x1,y1),(x2,y2) where lineWidth is the width of the band
//*-* ========================================================================
//*-*
//*-* Compute the closest distance of approach from point px,py to this line.
//*-* The distance is computed in pixels units.
//*-*
//*-*
//*-* Algorithm:
//*-*
//*-* A(x1,y1) P B(x2,y2)
//*-* ------------------------------------------------
//*-* I
//*-* I
//*-* I
//*-* I
//*-* M(x,y)
//*-*
//*-* Let us call a = distance AM a2=a**2
//*-* b = distance BM b2=b**2
//*-* c = distance AB c2=c**2
//*-* d = distance PM d2=d**2
//*-* u = distance AP u2=u**2
//*-* v = distance BP v2=v**2 c = u + v
//*-*
//*-* d2 = a2 - u2
//*-* d2 = b2 - v2 = b2 -(c-u)**2
//*-* ==> u = (a2 -b2 +c2)/2c
//*-*
//*-* Float_t x1 = gPad->XtoAbsPixel(xp1);
//*-* Float_t y1 = gPad->YtoAbsPixel(yp1);
//*-* Float_t x2 = gPad->XtoAbsPixel(xp2);
//*-* Float_t y2 = gPad->YtoAbsPixel(yp2);
//*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Float_t xl, xt, yl, yt;
Float_t x = px;
Float_t y = py;
if (x1 < x2) {xl = x1; xt = x2;}
else {xl = x2; xt = x1;}
if (y1 < y2) {yl = y1; yt = y2;}
else {yl = y2; yt = y1;}
if (x < xl-2 || x> xt+2) return 9999; //following algorithm only valid in the box
if (y < yl-2 || y> yt+2) return 9999; //surrounding the line
Float_t xx1 = x - x1;
Float_t xx2 = x - x2;
Float_t x1x2 = x1 - x2;
Float_t yy1 = y - y1;
Float_t yy2 = y - y2;
Float_t y1y2 = y1 - y2;
Float_t a2 = xx1*xx1 + yy1*yy1;
Float_t b2 = xx2*xx2 + yy2*yy2;
Float_t c2 = x1x2*x1x2 + y1y2*y1y2;
if (c2 <= 0) return 9999;
Float_t c = TMath::Sqrt(c2);
Float_t u = (a2 - b2 + c2)/(2*c);
Float_t d2 = TMath::Abs(a2 - u*u);
if (d2 < 0) return 9999;
return Int_t(TMath::Sqrt(d2) - 0.5*float(lineWidth));
}
//______________________________________________________________________________
Int_t TPoints3DABC::SetNextPoint(Float_t x, Float_t y, Float_t z)
{
// Add one 3D point defined by x,y,z to the array of the points
// as its last element
return SetPoint(GetLastPosition()+1,x,y,z);
}
//______________________________________________________________________________
Int_t TPoints3DABC::GetN() const
{
// GetN() returns the number of allocated cells if any.
// GetN() > 0 shows how many cells
// can be available via GetP() method.
// GetN() == 0 then GetP() must return 0 as well
return 0;
}
//______________________________________________________________________________
Float_t *TPoints3DABC::GetP() const
{
// GetP() returns the pointer to the float point array
// of points if available
// The number of the available celss can be found via
// GetN() method.
// GetN() > 0 shows how many cells
return 0;
}
//______________________________________________________________________________
Float_t *TPoints3DABC::GetXYZ(Float_t *xyz,Int_t idx,Int_t num) const
{
//
// GetXYZ(Float_t *xyz,Int_t idx,Int_t num=1) fills the buffer supplied
// by the calling code with the points information.
//
// Input parameters:
// ----------------
// Float_t *xyz - an external user supplied floating point array.
// Int_t num - the total number of the points to be copied
// the dimension of that array the size of the
// array is num*sizeof(Float_t) at least
// Int_t idx - The index of the first copy to be taken.
//
// Return: The pointer to the buffer array supplied
// ------
if (xyz) {
Int_t size = TMath::Min(idx+num,Size());
Int_t j=0;
for (Int_t i=idx;i<size;i++) {
xyz[j++] = GetX(i);
xyz[j++] = GetY(i);
xyz[j++] = GetZ(i);
}
}
return xyz;
}
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