// @(#)root/cont:$Name: $:$Id: TMap.h,v 1.16 2004/10/13 15:30:22 rdm Exp $
// Author: Fons Rademakers 12/11/95
/*************************************************************************
* Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TMap
#define ROOT_TMap
//////////////////////////////////////////////////////////////////////////
// //
// TMap //
// //
// TMap implements an associative array of (key,value) pairs using a //
// hash table for efficient retrieval (therefore TMap does not conserve //
// the order of the entries). The hash value is calculated //
// using the value returned by the keys Hash() function. Both key and //
// value need to inherit from TObject. //
// //
//////////////////////////////////////////////////////////////////////////
#ifndef ROOT_TCollection
#include "TCollection.h"
#endif
#ifndef ROOT_THashTable
#include "THashTable.h"
#endif
class THashTableIter;
class TMapIter;
class TBrowser;
class TMap : public TCollection {
friend class TMapIter;
private:
THashTable *fTable; //Hash table used to store TPair's
public:
TMap(Int_t capacity = TCollection::kInitHashTableCapacity, Int_t rehash = 0);
virtual ~TMap();
void Add(TObject *obj);
void Add(TObject *key, TObject *value);
Float_t AverageCollisions() const;
Int_t Capacity() const;
void Clear(Option_t *option="");
Int_t Collisions(const char *keyname) const;
Int_t Collisions(TObject *key) const;
void Delete(Option_t *option="");
void DeleteKeys() { Delete(); }
void DeleteValues();
void DeleteAll();
TObject *FindObject(const char *keyname) const;
TObject *FindObject(const TObject *key) const;
TObject **GetObjectRef(const TObject *obj) const { return fTable->GetObjectRef(obj); }
const THashTable *GetTable() const { return fTable; }
TObject *GetValue(const char *keyname) const;
TObject *GetValue(const TObject *key) const;
TIterator *MakeIterator(Bool_t dir = kIterForward) const;
void Print(Option_t *wildcard="") const;
void Print(Option_t *wildcard, Option_t *option) const;
void Rehash(Int_t newCapacity, Bool_t checkObjValidity = kTRUE);
TObject *Remove(TObject *key);
ClassDef(TMap,3) //A (key,value) map
};
//////////////////////////////////////////////////////////////////////////
// //
// TPair //
// //
// Class used by TMap to store (key,value) pairs. //
// //
//////////////////////////////////////////////////////////////////////////
class TPair : public TObject {
private:
TObject *fKey;
TObject *fValue;
public:
TPair(TObject *key, TObject *value) : fKey(key), fValue(value) { }
TPair(const TPair &a) : TObject(), fKey(a.fKey), fValue(a.fValue) { }
virtual ~TPair() { }
Bool_t IsFolder() const { return kTRUE;}
virtual void Browse(TBrowser *b);
const char *GetName() const { return fKey->GetName(); }
ULong_t Hash() const { return fKey->Hash(); }
Bool_t IsEqual(const TObject *obj) const { return fKey->IsEqual(obj); }
TObject *Key() const { return fKey; }
TObject *Value() const { return fValue; }
ClassDef(TPair,0);
};
typedef TPair TPair; // for backward compatibility
//////////////////////////////////////////////////////////////////////////
// //
// TMapIter //
// //
// Iterator of a map. //
// //
//////////////////////////////////////////////////////////////////////////
class TMapIter : public TIterator {
private:
const TMap *fMap; //map being iterated
THashTableIter *fCursor; //current position in map
Bool_t fDirection; //iteration direction
TMapIter() : fMap(0), fCursor(0) { }
public:
TMapIter(const TMap *map, Bool_t dir = kIterForward);
TMapIter(const TMapIter &iter);
~TMapIter();
TIterator &operator=(const TIterator &rhs);
TMapIter &operator=(const TMapIter &rhs);
const TCollection *GetCollection() const { return fMap; }
TObject *Next();
void Reset();
ClassDef(TMapIter,0) //Map iterator
};
#endif
ROOT page - Class index - Class Hierarchy - Top of the page
This page has been automatically generated. If you have any comments or suggestions about the page layout send a mail to ROOT support, or contact the developers with any questions or problems regarding ROOT.