// @(#)root/graf:$Name: $:$Id: TLegend.cxx,v 1.25 2005/07/27 11:26:48 brun Exp $
// Author: Matthew.Adam.Dobbs 06/09/99
/*************************************************************************
* Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#include <stdio.h>
#include "TStyle.h"
#include "TLatex.h"
#include "TLine.h"
#include "TBox.h"
#include "TMarker.h"
#include "TLegend.h"
#include "TList.h"
#include "TVirtualPad.h"
#include "TMath.h"
#include "TROOT.h"
#include "TLegendEntry.h"
#include "Riostream.h"
ClassImp(TLegend)
//____________________________________________________________________________
// TLegend Matthew.Adam.Dobbs@Cern.CH, September 1999
// Legend of markers/lines/boxes to represent objects with marker/line/fill
// attributes
// (the methods employed are very similar to those in TPaveText class)
//
//____________________________________________________________________________
TLegend::TLegend(): TPave(), TAttText()
{
// TPadLegend do-nothing default constructor
fPrimitives = 0;
SetDefaults();
}
//____________________________________________________________________________
TLegend::TLegend( Double_t x1, Double_t y1,Double_t x2, Double_t y2, const char *header, Option_t *option)
:TPave(x1,y1,x2,y2,4,option), TAttText(12,0,1,42,0)
{
//___________________________________
// TLegend normal Contructor
// A TLegend is a Pave with several TLegendEntry(s)
// The pave is defined with default coords, bordersize and option
// x1,y1,x2,y2 are the coordinates of the Legend in the current pad
// (in NDC by default!)
// text is left adjusted and vertically centered = 12
// Angle=0 (degrees), color=1 (black)
// helvetica-medium-r-normal scalable font = 42
// (will use bold = 62 for header)
// size =0 (calculate this later when number of entries is known)
// header is the "title" that will be displayed at the top of the legend
// it is treated like a regular entry and supports TLatex. The default
// is no header (header = 0).
// Options are the same as for TPave Default = "brNDC"
//
// Here's an example of a Legend created with TLegend
//
/*
*/
//
//
// The Legend part of this plot was created as follows:
//
// leg = new TLegend(0.4,0.6,0.89,0.89);
// leg->AddEntry(fun1,"One Theory","l");
// leg->AddEntry(fun3,"Another Theory","f");
// leg->AddEntry(gr,"The Data","p");
// leg->Draw();
// // oops we forgot the blue line... add it after
// leg->AddEntry(fun2,"#sqrt{2#pi} P_{T} (#gamma) latex formula","f");
// // and add a header (or "title") for the legend
// leg->SetHeader("The Legend Title");
// leg->Draw();
//
// where fun1,fun2,fun3 and gr are pre-existing functions and graphs
//
// You can edit the TLegend by right-clicking on it.
//
fPrimitives = new TList;
if ( header && strlen(header) > 0) {
TLegendEntry *headerEntry = new TLegendEntry( 0, header, "h" );
headerEntry->SetTextAlign(0);
headerEntry->SetTextAngle(0);
headerEntry->SetTextColor(0);
headerEntry->SetTextFont(62); // default font is 62 for the header
headerEntry->SetTextSize(0);
fPrimitives->AddFirst(headerEntry);
}
SetDefaults();
SetBorderSize(gStyle->GetLegendBorderSize());
}
//____________________________________________________________________________
TLegend::TLegend( const TLegend &legend ) : TPave(legend), TAttText(legend)
{
// copy constuctor
((TLegend&)legend).Copy(*this);
}
//____________________________________________________________________________
TLegend::~TLegend()
{
// TLegend default destructor
if (fPrimitives) fPrimitives->Delete();
delete fPrimitives;
fPrimitives = 0;
}
//____________________________________________________________________________
TLegendEntry *TLegend::AddEntry(TObject *obj, const char *label, Option_t *option)
{
// Add a new entry to this legend
// obj is the object to be represented
// label is the text you wish to associate with obj in the legend.
// if label is null or empty, the title of the object will be used.
// Options are:
// L draw line associated w/ TAttLine if obj inherits from TAttLine
// P draw polymarker assoc. w/ TAttMarker if obj inherits from TAttMarker
// F draw a box with fill associated w/ TAttFill if obj inherits TAttFill
// E draw vertical error bar if option "P" is also specified
//
const char *lab = label;
if (obj && !label || strlen(label)==0) lab = obj->GetTitle();
TLegendEntry *newentry = new TLegendEntry( obj, lab, option );
if ( !fPrimitives ) fPrimitives = new TList;
fPrimitives->Add(newentry);
return newentry;
}
//____________________________________________________________________________
TLegendEntry *TLegend::AddEntry(const char *name, const char *label, Option_t *option)
{
// Add a new entry to this legend
// name is the name of an object in the pad to be represented
// label is the text you wish to associate with obj in the legend
// if label is null or empty, the title of the object will be used.
// Options are:
// L draw line associated w/ TAttLine if obj inherits from TAttLine
// P draw polymarker assoc. w/ TAttMarker if obj inherits from TAttMarker
// F draw a box with fill associated w/ TAttFill if obj inherits TAttFill
// E draw vertical error bar if option "P" is also specified
//
TObject *obj = gPad->FindObject(name);
return AddEntry( obj, label, option );
}
//____________________________________________________________________________
void TLegend::Clear( Option_t *)
{
// Clear all entries in this legend --- including the header!
if (!fPrimitives) return;
fPrimitives->Delete();
}
//____________________________________________________________________________
void TLegend::Copy( TObject &obj ) const
{
// copy this legend into obj
TPave::Copy(obj);
TAttText::Copy((TLegend&)obj);
((TLegend&)obj).fEntrySeparation = fEntrySeparation;
((TLegend&)obj).fMargin = fMargin;
}
//____________________________________________________________________________
void TLegend::DeleteEntry()
{
// Delete entry at the mouse position
if ( !fPrimitives ) return;
TLegendEntry* entry = GetEntry(); // get entry pointed by the mouse
if ( !entry ) return;
fPrimitives->Remove(entry);
delete entry;
}
//____________________________________________________________________________
void TLegend::Draw( Option_t *option )
{
// Draw this legend with its current attributes
AppendPad(option);
}
//____________________________________________________________________________
void TLegend::EditEntryAttFill()
{
// Edit the fill attributes for the entry pointed by the mouse
TLegendEntry* entry = GetEntry(); // get entry pointed by the mouse
if ( !entry ) return;
gROOT->SetSelectedPrimitive( entry );
entry->SetFillAttributes();
}
//____________________________________________________________________________
void TLegend::EditEntryAttLine()
{
// Edit the line attributes for the entry pointed by the mouse
TLegendEntry* entry = GetEntry(); // get entry pointed by the mouse
if ( !entry ) return;
gROOT->SetSelectedPrimitive( entry );
entry->SetLineAttributes();
}
//____________________________________________________________________________
void TLegend::EditEntryAttMarker()
{
// Edit the marker attributes for the entry pointed by the mouse
TLegendEntry* entry = GetEntry(); // get entry pointed by the mouse
if ( !entry ) return;
gROOT->SetSelectedPrimitive( entry );
entry->SetMarkerAttributes();
}
//____________________________________________________________________________
void TLegend::EditEntryAttText()
{
// Edit the text attributes for the entry pointed by the mouse
TLegendEntry* entry = GetEntry(); // get entry pointed by the mouse
if ( !entry ) return;
gROOT->SetSelectedPrimitive( entry );
entry->SetTextAttributes();
}
//____________________________________________________________________________
TLegendEntry *TLegend::GetEntry() const
{
// Get entry pointed to by the mouse
// This method is mostly a tool for other methods inside this class
Int_t nEntries = 0;
if ( fPrimitives ) nEntries = fPrimitives->GetSize();
if ( nEntries == 0 ) return 0;
Double_t ymouse = gPad->AbsPixeltoY(gPad->GetEventY());
Double_t yspace = (fY2 - fY1)/nEntries;
Double_t ybottomOfEntry = fY2; // y-location of bottom of 0th entry
TIter next(fPrimitives);
TLegendEntry *entry;
while (( entry = (TLegendEntry *)next() )) {
ybottomOfEntry -= yspace;
if ( ybottomOfEntry < ymouse ) return entry;
}
return 0;
}
//____________________________________________________________________________
const char *TLegend::GetHeader() const
{
// returns the header, which is the title that appears at the top
// of the legend
if ( !fPrimitives ) return 0;
TIter next(fPrimitives);
TLegendEntry *first; // header is always the first entry
if (( first = (TLegendEntry*)next() )) {
TString opt = first->GetOption();
opt.ToLower();
if ( opt.Contains("h") ) return first->GetLabel();
}
return 0;
}
//____________________________________________________________________________
void TLegend::InsertEntry( const char* objectName, const char* label, Option_t* option)
{
// Add a new entry before the entry at the mouse position
TLegendEntry* beforeEntry = GetEntry(); // get entry pointed by the mouse
TObject *obj = gPad->FindObject( objectName );
// note either obj OR beforeEntry may be zero at this point
TLegendEntry *newentry = new TLegendEntry( obj, label, option );
if ( !fPrimitives ) fPrimitives = new TList;
if ( beforeEntry ) {
fPrimitives->AddBefore( (TObject*)beforeEntry, (TObject*)newentry );
} else {
fPrimitives->Add((TObject*)newentry);
}
}
//____________________________________________________________________________
void TLegend::Paint( Option_t* option )
{
// Paint this legend with its current attributes
TPave::ConvertNDCtoPad();
TPave::PaintPave(fX1,fY1,fX2,fY2,GetBorderSize(),option);
PaintPrimitives();
}
//____________________________________________________________________________
void TLegend::PaintPrimitives()
{
// Paint the entries (list of primitives) for this legend
//
// NOTE: if we want an Int_t mode
// it can be added later... but I understand whyaas
Int_t nEntries = 0;
if ( fPrimitives ) nEntries = fPrimitives->GetSize();
if ( nEntries == 0 ) return;
// Evaluate text size as a function of the number of entries
// taking into account their real size after drawing latex
// Note: in pixel coords y1 > y2=0, but x2 > x1=0
// in NDC y2 > y1, and x2 > x1
//
Double_t x1 = fX1NDC;
Double_t y1 = fY1NDC;
Double_t x2 = fX2NDC;
Double_t y2 = fY2NDC;
Double_t margin = fMargin*( x2-x1 );
Double_t boxwidth = margin;
Double_t boxw = boxwidth*0.35;
Double_t yspace = (y2-y1)/nEntries;
Double_t textsize = GetTextSize();
Double_t save_textsize = textsize;
if ( textsize == 0 ) {
textsize = ( 1. - fEntrySeparation ) * yspace;
//textsize = ( 1. - fEntrySeparation ) * yspace;
//textsize /= gPad->GetY2() - gPad->GetY1();
// find the max width and height (in pad coords) of one latex entry label
Double_t maxentrywidth = 0, maxentryheight = 0;
TIter nextsize(fPrimitives);
TLegendEntry *entrysize;
while (( entrysize = (TLegendEntry *)nextsize() )) {
TLatex entrytex( 0, 0, entrysize->GetLabel() );
entrytex.SetNDC();
entrytex.SetTextSize(textsize);
if ( entrytex.GetYsize() > maxentryheight ) {
maxentryheight = entrytex.GetYsize();
}
if ( entrytex.GetXsize() > maxentrywidth ) {
maxentrywidth = entrytex.GetXsize();
}
}
// make sure all labels fit in the allotted space
Double_t tmpsize_h = maxentryheight /(gPad->GetY2() - gPad->GetY1());
Double_t tmpsize_w = textsize*(fX2-fX1)*(1-fMargin)/maxentrywidth;
textsize = TMath::Min( textsize, TMath::Min(tmpsize_h,tmpsize_w) );
SetTextSize( textsize );
}
Double_t ytext = y2 + 0.5*yspace; // y-location of 0th entry
// iterate over and paint all the TLegendEntries
TIter next(fPrimitives);
TLegendEntry *entry;
while (( entry = (TLegendEntry *)next() )) {
ytext -= yspace;
// Draw Label in Latexmargin
Short_t talign = entry->GetTextAlign();
Float_t tangle = entry->GetTextAngle();
Color_t tcolor = entry->GetTextColor();
Style_t tfont = entry->GetTextFont();
Size_t tsize = entry->GetTextSize();
// if the user hasn't set a parameter, then set it to the TLegend value
if (talign == 0) entry->SetTextAlign(GetTextAlign());
if (tangle == 0) entry->SetTextAngle(GetTextAngle());
if (tcolor == 0) entry->SetTextColor(GetTextColor());
if (tfont == 0) entry->SetTextFont(GetTextFont());
if (tsize == 0) entry->SetTextSize(GetTextSize());
// set x,y according to the requested alignment
Double_t x=0,y=0;
Int_t halign = entry->GetTextAlign()/10;
Double_t entrymargin = margin;
// for the header the margin is near zero
TString opt = entry->GetOption();
opt.ToLower();
if ( opt.Contains("h") ) entrymargin = margin/10.;
if (halign == 1) x = x1 + entrymargin;
if (halign == 2) x = 0.5*( (x1+entrymargin) + x2 );
if (halign == 3) x = x2 - entrymargin/10.;
Int_t valign = entry->GetTextAlign()%10;
if (valign == 1) y = ytext - (1. - fEntrySeparation)* yspace/2.;
if (valign == 2) y = ytext;
if (valign == 3) y = ytext + (1. - fEntrySeparation)* yspace/2.;
//
TLatex entrytex( x, y, entry->GetLabel() );
entrytex.SetNDC();
entry->TAttText::Copy(entrytex);
entrytex.Paint();
// reset attributes back to their original values
entry->SetTextAlign(talign);
entry->SetTextAngle(tangle);
entry->SetTextColor(tcolor);
entry->SetTextFont(tfont);
entry->SetTextSize(tsize);
// define x,y as the center of the symbol for this entry
Double_t xsym = x1 + margin/2.;
Double_t ysym = ytext;
TObject *eobj = entry->GetObject();
// Draw fill pattern (in a box)
if ( opt.Contains("f")) {
if (eobj && eobj->InheritsFrom(TAttFill::Class())) {
dynamic_cast<TAttFill*>(eobj)->Copy(*entry);
}
// box total height is yspace*0.7
entry->TAttFill::Modify();
Double_t xf[4],yf[4];
xf[0] = xsym - boxw;
yf[0] = ysym - yspace*0.35;
xf[1] = xsym + boxw;
yf[1] = yf[0];
xf[2] = xf[1];
yf[2] = ysym + yspace*0.35;
xf[3] = xf[0];
yf[3] = yf[2];
for (Int_t i=0;i<4;i++) {
xf[i] = gPad->GetX1() + xf[i]*(gPad->GetX2()-gPad->GetX1());
yf[i] = gPad->GetY1() + yf[i]*(gPad->GetY2()-gPad->GetY1());
}
gPad->PaintFillArea(4,xf,yf);
}
// Draw line
if ( opt.Contains("l") || opt.Contains("f")) {
if (eobj && eobj->InheritsFrom(TAttLine::Class())) {
dynamic_cast<TAttLine*>(eobj)->Copy(*entry);
}
// line total length (in x) is margin*0.8
TLine entryline( xsym - boxw, ysym, xsym + boxw, ysym );
entryline.SetBit(TLine::kLineNDC);
entry->TAttLine::Copy(entryline);
// if the entry is filled, then surround the box with the line instead
if ( opt.Contains("f") && !opt.Contains("l")) {
// box total height is yspace*0.7
Double_t boxwidth = yspace*
(gPad->GetX2()-gPad->GetX1())/(gPad->GetY2()-gPad->GetY1());
if ( boxwidth > margin ) boxwidth = margin;
entryline.PaintLineNDC( xsym - boxw, ysym + yspace*0.35,
xsym + boxw, ysym + yspace*0.35);
entryline.PaintLineNDC( xsym - boxw, ysym - yspace*0.35,
xsym + boxw, ysym - yspace*0.35);
entryline.PaintLineNDC( xsym + boxw, ysym - yspace*0.35,
xsym + boxw, ysym + yspace*0.35);
entryline.PaintLineNDC( xsym - boxw, ysym - yspace*0.35,
xsym - boxw, ysym + yspace*0.35);
} else {
entryline.Paint();
if (opt.Contains("e")) {
entryline.PaintLineNDC( xsym, ysym - yspace*0.30,
xsym, ysym + yspace*0.30);
}
}
}
// Draw Polymarker
if ( opt.Contains("p")) {
if (eobj && eobj->InheritsFrom(TAttMarker::Class())) {
dynamic_cast<TAttMarker*>(eobj)->Copy(*entry);
}
TMarker entrymarker( xsym, ysym, 0 );
entrymarker.SetNDC();
entry->TAttMarker::Copy(entrymarker);
entrymarker.Paint();
}
}
SetTextSize(save_textsize);
}
//____________________________________________________________________________
void TLegend::Print( Option_t* option ) const
{
// dump this TLegend and its contents
TPave::Print( option );
if (fPrimitives) fPrimitives->Print();
}
//______________________________________________________________________________
void TLegend::RecursiveRemove(TObject *obj)
{
// Reset TLegendEntrys pointing to obj
TIter next(fPrimitives);
TLegendEntry *entry;
while (( entry = (TLegendEntry *)next() )) {
if (entry->GetObject() == obj) entry->SetObject((TObject*)0);
}
}
//____________________________________________________________________________
void TLegend::SavePrimitive( ofstream &out, Option_t* )
{
// Save this legend as C++ statements on output stream out
// to be used with the SaveAs .C option
out << " " << endl;
char quote = '"';
if ( gROOT->ClassSaved( TLegend::Class() ) ) {
out << " ";
} else {
out << " TLegend *";
}
// note, we can always use NULL header, since its included in primitives
out << "leg = new TLegend("<<GetX1NDC()<<","<<GetY1NDC()<<","
<<GetX2NDC()<<","<<GetY2NDC()<<","
<< "NULL" << "," <<quote<< fOption <<quote<<");" << endl;
SaveTextAttributes(out,"leg",12,0,1,42,0);
SaveLineAttributes(out,"leg",-1,-1,-1);
SaveFillAttributes(out,"leg",-1,-1);
if ( fPrimitives ) {
TIter next(fPrimitives);
TLegendEntry *entry;
while (( entry = (TLegendEntry *)next() )) entry->SaveEntry(out,"leg");
}
out << " leg->Draw();"<<endl;
}
//____________________________________________________________________________
void TLegend::SetEntryLabel( const char* label )
{
// edit the label of the entry pointed to by the mouse
TLegendEntry* entry = GetEntry(); // get entry pointed by the mouse
if ( entry ) entry->SetLabel( label );
}
//____________________________________________________________________________
void TLegend::SetEntryOption( Option_t* option )
{
// edit the option of the entry pointed to by the mouse
TLegendEntry* entry = GetEntry(); // get entry pointed by the mouse
if ( entry ) entry->SetOption( option );
}
//____________________________________________________________________________
void TLegend::SetHeader( const char *header )
{
// Sets the header, which is the "title" that appears at the top of the
// TLegend
if ( !fPrimitives ) new TList;
TIter next(fPrimitives);
TLegendEntry *first; // header is always the first entry
if (( first = (TLegendEntry*)next() )) {
TString opt = first->GetOption();
opt.ToLower();
if ( opt.Contains("h") ) {
first->SetLabel(header);
return;
}
}
first = new TLegendEntry( 0, header, "h" );
first->SetTextAlign(0);
first->SetTextAngle(0);
first->SetTextColor(0);
first->SetTextFont(GetTextFont()); // default font is TLegend font for the header
first->SetTextSize(0);
fPrimitives->AddFirst((TObject*)first);
}
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