// @(#)root/ged:$Name: $:$Id: TGedFrame.h,v 1.4 2004/09/15 14:56:35 brun Exp $
// Author: Ilka Antcheva 10/05/04
/*************************************************************************
* Copyright (C) 1995-2002, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TGedFrame
#define ROOT_TGedFrame
//////////////////////////////////////////////////////////////////////////
// //
// TGedFrame //
// //
// Base editor's attribute frame - a service class. //
// //
//////////////////////////////////////////////////////////////////////////
#ifndef ROOT_TGButton
#include "TGWidget.h"
#endif
#ifndef ROOT_TGFrame
#include "TGFrame.h"
#endif
class TVirtualPad;
class TCanvas;
class TGLabel;
class TList;
class TGTab;
class TGedFrame : public TGCompositeFrame, public TGWidget {
protected:
TObject *fModel; // selected object, if exists
TVirtualPad *fPad; // selected pad, if exists
Bool_t fInit; // init flag for setting signals/slots
TGTab *fTab; // Pointer to the parent tab
virtual void MakeTitle(const char *title);
public:
TGedFrame(const TGWindow *p, Int_t id,
Int_t width = 140, Int_t height = 30,
UInt_t options = kChildFrame,
Pixel_t back = GetDefaultFrameBackground());
virtual ~TGedFrame();
TObject *GetModel() const { return fModel;}
TVirtualPad *GetPad() const { return fPad;}
virtual Option_t *GetDrawOption() const;
virtual void RecursiveRemove(TObject *obj);
virtual void Refresh();
virtual void SetActive(Bool_t active = kTRUE);
virtual void SetDrawOption(Option_t *option="");
virtual void SetModel(TVirtualPad *pad, TObject *obj, Int_t event) = 0;
virtual void Update();
ClassDef(TGedFrame, 0); //base editor's frame
};
// The GUI editors and corresponding canvases will be registered
// in the list TClass::fClassEditors via the class TGedElement
class TGedElement : public TObject {
public:
TGedFrame *fGedFrame;
TObject *fCanvas;
ClassDef(TGedElement, 0); //editor element
};
class TGedNameFrame : public TGedFrame {
protected:
TGLabel *fLabel; //label of attribute frame
TGCompositeFrame *f1, *f2;
public:
TGedNameFrame(const TGWindow *p, Int_t id,
Int_t width = 140, Int_t height = 30,
UInt_t options = kChildFrame,
Pixel_t back = GetDefaultFrameBackground());
virtual ~TGedNameFrame();
virtual void SetModel(TVirtualPad *pad, TObject *obj, Int_t event);
ClassDef(TGedNameFrame,0) //frame showing the selected object name
};
#endif
ROOT page - Class index - Class Hierarchy - Top of the page
This page has been automatically generated. If you have any comments or suggestions about the page layout send a mail to ROOT support, or contact the developers with any questions or problems regarding ROOT.