// @(#)root/cont:$Name:  $:$Id: TCollection.cxx,v 1.29 2005/06/23 06:24:27 brun Exp $
// Author: Fons Rademakers   13/08/95

/*************************************************************************
 * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers.               *
 * All rights reserved.                                                  *
 *                                                                       *
 * For the licensing terms see $ROOTSYS/LICENSE.                         *
 * For the list of contributors see $ROOTSYS/README/CREDITS.             *
 *************************************************************************/

//////////////////////////////////////////////////////////////////////////
//                                                                      //
// Collection abstract base class. This class describes the base        //
// protocol all collection classes have to implement. The ROOT          //
// collection classes always store pointers to objects that inherit     //
// from TObject. They never adopt the objects. Therefore, it is the     //
// user's responsability to take care of deleting the actual objects    //
// once they are not needed anymore. In exceptional cases, when the     //
// user is 100% sure nothing else is referencing the objects in the     //
// collection, one can delete all objects and the collection at the     //
// same time using the Delete() function.                               //
//                                                                      //
// Collections can be iterated using an iterator object (see            //
// TIterator). Depending on the concrete collection class there may be  //
// some additional methods of iterating. See the repective classes.     //
//                                                                      //
// TCollection inherits from TObject since we want to be able to have   //
// collections of collections.                                          //
//                                                                      //
// In a later release the collections may become templatized.           //
//                                                                      //
//
/* */ //

//////////////////////////////////////////////////////////////////////////

#include "TCollection.h"
#include "TClass.h"
#include "TROOT.h"
#include "TBrowser.h"
#include "TObjectTable.h"
#include "TRegexp.h"
#include "TVirtualMutex.h"


TVirtualMutex *gCollectionMutex = 0;

TCollection   *TCollection::fgCurrentCollection = 0;
TObjectTable  *TCollection::fgGarbageCollection = 0;
Bool_t         TCollection::fgEmptyingGarbage   = kFALSE;
Int_t          TCollection::fgGarbageStack      = 0;

ClassImp(TCollection)
ClassImp(TIter)

//______________________________________________________________________________
 void TCollection::AddAll(const TCollection *col)
{
   // Add all objects from collection col to this collection.

   TIter next(col);
   TObject *obj;

   while ((obj = next()))
      Add(obj);
}

//______________________________________________________________________________
 void TCollection::AddVector(TObject *va_(obj1), ...)
{
   // Add all arguments to this collection.

   va_list ap;
   va_start(ap, va_(obj1));
   TObject *obj;

   Add(va_(obj1));
   while ((obj = va_arg(ap, TObject *)))
      Add(obj);
   va_end(ap);
}

//______________________________________________________________________________
 Bool_t TCollection::AssertClass(TClass *cl) const
{
   // Make sure all objects in this collection inherit from class cl.

   TObject *obj;
   TIter    next(this);
   Bool_t   error = kFALSE;

   if (!cl) {
      Error("AssertClass", "class == 0");
      return kTRUE;
   }

   for (int i = 0; (obj = next()); i++)
      if (!obj->InheritsFrom(cl)) {
         Error("AssertClass", "element %d is not an instance of class %s (%s)",
               i, cl->GetName(), obj->ClassName());
         error = kTRUE;
      }
   return error;
}

//______________________________________________________________________________
 void TCollection::Browse(TBrowser *b)
{
   // Browse this collection (called by TBrowser).
   // If b=0, there is no Browse call TObject::Browse(0) instead.
   //         This means TObject::Inspect() will be invoked indirectly

   TIter next(this);
   TObject *obj;

   if (b)
      while ((obj = next())) b->Add(obj);
   else
      TObject::Browse(b);
}

//______________________________________________________________________________
 Int_t TCollection::Compare(const TObject *obj) const
{
   // Compare two TCollection objects. Returns 0 when equal, -1 when this is
   // smaller and +1 when bigger (like strcmp()).

   if (this == obj) return 0;
   return fName.CompareTo(obj->GetName());
}

//______________________________________________________________________________
 void TCollection::Draw(Option_t *option)
{
   // Draw all objects in this collection.
   // wildcarding supported, eg option="xxx*" draws only objects
   // with names xxx*

   TRegexp re(option,kTRUE);
   TIter next(this);
   TObject *object;
   Int_t nch = strlen(option);

   while ((object = next())) {
      TString s = object->GetName();
      if (nch && strcmp(option,object->GetName()) && s.Index(re) == kNPOS) continue;
      object->Draw(option);
   }
}

//______________________________________________________________________________
 void TCollection::Dump() const
{
   // Dump all objects in this collection.

   TIter next(this);
   TObject *object;

   while ((object = next())) {
      object->Dump();
   }
}

//______________________________________________________________________________
 TObject *TCollection::FindObject(const char *name) const
{
   // Find an object in this collection using its name. Requires a sequential
   // scan till the object has been found. Returns 0 if object with specified
   // name is not found.

   TIter next(this);
   TObject *obj;

   while ((obj = next()))
      if (!strcmp(name, obj->GetName())) return obj;
   return 0;
}

//______________________________________________________________________________
TObject *TCollection::operator()(const char *name) const
{
  // Find an object in this collection by name.

  return FindObject(name);
}

//______________________________________________________________________________
 TObject *TCollection::FindObject(const TObject *obj) const
{
   // Find an object in this collection using the object's IsEqual()
   // member function. Requires a sequential scan till the object has
   // been found. Returns 0 if object is not found.
   // Typically this function is overridden by a more efficient version
   // in concrete collection classes (e.g. THashTable).

   TIter next(this);
   TObject *ob;

   while ((ob = next()))
      if (ob->IsEqual(obj)) return ob;
   return 0;
}

//______________________________________________________________________________
 const char *TCollection::GetName() const
{
  // Return name of this collection.
  // if no name, return the collection class name.

   if (fName.Length() > 0) return fName.Data();
   return ClassName();
}

//______________________________________________________________________________
 Int_t TCollection::GrowBy(Int_t delta) const
{
  // Increase the collection's capacity by delta slots.

  if (delta < 0) {
     Error("GrowBy", "delta < 0");
     delta = Capacity();
  }
  return Capacity() + TMath::Range(2, kMaxInt - Capacity(), delta);
}

//______________________________________________________________________________
 Bool_t  TCollection::IsArgNull(const char *where, const TObject *obj) const
{
   // Returns true if object is a null pointer.

   return obj ? kFALSE : (Error(where, "argument is a null pointer"), kTRUE);
}

//______________________________________________________________________________
 void TCollection::ls(Option_t *option) const
{
   // List (ls) all objects in this collection.
   // Wildcarding supported, eg option="xxx*" lists only objects
   // with names xxx*.

   TRegexp re(option,kTRUE);
   TIter next(this);
   TObject *object;
   char *star = 0;
   if (option) star = (char*)strchr(option,'*');

   while ((object = next())) {
      if (star) {
         TString s = object->GetName();
         if (s != option && s.Index(re) == kNPOS) continue;
      }
      object->ls(option);
   }
}

//______________________________________________________________________________
 void TCollection::Paint(Option_t *option)
{
   // Paint all objects in this collection.

//   this->ForEach(TObject,Paint)((Option_t *)TObjectPaint_nxt.GetOption());
   this->ForEach(TObject,Paint)(option);
}

//______________________________________________________________________________
 void TCollection::Print(Option_t *wildcard) const
{
   // Print all objects in this collection.
   // Wildcarding is supported, e.g. wildcard="xxx*" prints only objects
   // with names matching xxx*.

   if (!wildcard) wildcard = "";
   TRegexp re(wildcard, kTRUE);
   Int_t nch = strlen(wildcard);
   TIter next(this);
   TObject *object;

   while ((object = next())) {
      TString s = object->GetName();
      if (nch && s != wildcard && s.Index(re) == kNPOS) continue;
      object->Print();
   }
}

//______________________________________________________________________________
 void TCollection::Print(Option_t *wildcard, Option_t *option) const
{
   // Print all objects in this collection, passing option to the
   // objects Print() method.
   // Wildcarding is supported, e.g. wildcard="xxx*" prints only objects
   // with names matching xxx*.

   if (!wildcard) wildcard = "";
   TRegexp re(wildcard, kTRUE);
   Int_t nch = strlen(wildcard);
   TIter next(this);
   TObject *object;

   while ((object = next())) {
      TString s = object->GetName();
      if (nch && s != wildcard && s.Index(re) == kNPOS) continue;
      object->Print(option);
   }
}

//______________________________________________________________________________
 void TCollection::RecursiveRemove(TObject *obj)
{
   // Remove object from this collection and recursively remove the object
   // from all other objects (and collections).

   if (!obj) return;

   // Scan list and remove obj in the list itself
   while (Remove(obj))
      ;

   // Scan again the list and invoke RecursiveRemove for all objects
   TIter next(this);
   TObject *object;

   while ((object = next())) {
      if (object->TestBit(kNotDeleted)) object->RecursiveRemove(obj);
   }
}

//______________________________________________________________________________
 void TCollection::RemoveAll(TCollection *col)
{
   // Remove all objects in collection col from this collection.

   TIter next(col);
   TObject *obj;

   while ((obj = next()))
      Remove(obj);
}

//_______________________________________________________________________
 void TCollection::Streamer(TBuffer &b)
{
   // Stream all objects in the collection to or from the I/O buffer.

   Int_t nobjects;
   TObject *obj;
   UInt_t R__s, R__c;

   if (b.IsReading()) {
      Version_t v = b.ReadVersion(&R__s, &R__c);
      if (v > 2)
         TObject::Streamer(b);
      if (v > 1)
         fName.Streamer(b);
      b >> nobjects;
      for (Int_t i = 0; i < nobjects; i++) {
         b >> obj;
         Add(obj);
      }
      b.CheckByteCount(R__s, R__c,TCollection::IsA());
   } else {
      R__c = b.WriteVersion(TCollection::IsA(), kTRUE);
      TObject::Streamer(b);
      fName.Streamer(b);
      nobjects = GetSize();
      b << nobjects;

      TIter next(this);

      while ((obj = next())) {
         b << obj;
      }
      b.SetByteCount(R__c, kTRUE);
   }
}

//______________________________________________________________________________
 Int_t TCollection::Write(const char *name, Int_t option, Int_t bsize) const
{
   // Write all objects in this collection. By default all objects in
   // the collection are written individually (each object gets its
   // own key). Note, this is recursive, i.e. objects in collections
   // in the collection are also written individually. To write all
   // objects using a single key specify a name and set option to
   // TObject::kSingleKey (i.e. 1).

   if ((option & kSingleKey)) {
      return TObject::Write(name, option, bsize);
   } else {
      option &= ~kSingleKey;
      Int_t nbytes = 0;
      TIter next(this);
      TObject *obj;
      while ((obj = next())) {
         nbytes += obj->Write(name, option, bsize);
      }
      return nbytes;
   }
}

//______________________________________________________________________________
 Int_t TCollection::Write(const char *name, Int_t option, Int_t bsize)
{
   // Write all objects in this collection. By default all objects in
   // the collection are written individually (each object gets its
   // own key). Note, this is recursive, i.e. objects in collections
   // in the collection are also written individually. To write all
   // objects using a single key specify a name and set option to
   // TObject::kSingleKey (i.e. 1).

   return ((const TCollection*)this)->Write(name,option,bsize);
}

// -------------------- Static data members access -----------------------------
//______________________________________________________________________________
 TCollection *TCollection::GetCurrentCollection()
{
   return fgCurrentCollection;
}

//______________________________________________________________________________
 void TCollection::SetCurrentCollection()
{
   fgCurrentCollection = this;
}

//______________________________________________________________________________
 void TCollection::StartGarbageCollection()
{
   R__LOCKGUARD2(gCollectionMutex);
   if (!fgGarbageCollection) {
      fgGarbageCollection = new TObjectTable;
      fgEmptyingGarbage   = kFALSE;
      fgGarbageStack      = 0;
   }
   fgGarbageStack++;
}

//______________________________________________________________________________
 void TCollection::EmptyGarbageCollection()
{
   R__LOCKGUARD2(gCollectionMutex);
   if (fgGarbageStack > 0) fgGarbageStack--;
   if (fgGarbageCollection && fgGarbageStack == 0 && fgEmptyingGarbage == kFALSE) {
      fgEmptyingGarbage = kTRUE;
      fgGarbageCollection->Delete();
      fgEmptyingGarbage = kFALSE;
      SafeDelete(fgGarbageCollection);
   }
}

//______________________________________________________________________________
 void TCollection::GarbageCollect(TObject *obj)
{
   R__LOCKGUARD2(gCollectionMutex);
   if (fgGarbageCollection) {
      if (!fgEmptyingGarbage) {
         fgGarbageCollection->Add(obj);
      } else
         delete obj;
   } else
      delete obj;
}

//______________________________________________________________________________
TIter::TIter(const TIter &iter)
{
   // Copy a TIter. This involves allocating a new TIterator of the right
   // sub class and assigning it with the original.

   if (iter.fIterator) {
      fIterator = iter.GetCollection()->MakeIterator();
      fIterator->operator=(*iter.fIterator);
   } else
      fIterator = 0;
}

//______________________________________________________________________________
TIter &TIter::operator=(const TIter &rhs)
{
   // Assigning an TIter to another. This involves allocatiing a new TIterator
   // of the right sub class and assigning it with the original.

   if (this != &rhs) {
      if (rhs.fIterator) {
         delete fIterator;
         fIterator = rhs.GetCollection()->MakeIterator();
         fIterator->operator=(*rhs.fIterator);
      }
   }
   return *this;
}


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