Canvas and Pad Management
{
//
// To see the output of this macro, click here
// One of the first actions in a ROOT session is the creation of a Canvas.
// Here we create a Canvas named "c1"
//
gROOT.Reset();
c1 = new TCanvas("c1","Canvas Example",200,10,600,480);
gBenchmark->Start("canvas");
//
// Inside this canvas, we create two pads
//
TPad pad1("pad1","This is pad1",0.05,0.52,0.95,0.97);
TPad pad2("pad2","This is pad2",0.05,0.02,0.95,0.47);
pad1.SetFillColor(11);
pad2.SetFillColor(11);
pad1.Draw();
pad2.Draw();
//
// A pad may contain other pads and graphics objects.
// We set the current pad to pad2.
// Note that the current pad is always highlighted.
//
pad2.cd();
TPad pad21("pad21","First subpad of pad2",0.02,0.05,0.48,0.95,17,3);
TPad pad22("pad22","Second subpad of pad2",0.52,0.05,0.98,0.95,17,3);
pad21.Draw();
pad22.Draw();
//
// We enter some primitives in the created pads and set some attributes
//
pad1.cd();
float xt1 = 0.5;
float yt1 = 0.1;
TText t1(0.5,yt1,"ROOT");
t1.SetTextAlign(22);
t1.SetTextSize(0.05);
t1.Draw();
TLine line1(0.05,0.05,0.80,0.70);
line1.SetLineWidth(8);
line1.SetLineColor(2);
line1.Draw();
line1.DrawLine(0.6,0.1,0.9,0.9);
TLine line2(0.05,0.70,0.50,0.10);
line2.SetLineWidth(4);
line2.SetLineColor(5);
line2.Draw();
//
pad21.cd();
TText t21(0.05,0.8,"This is pad21");
t21.SetTextSize(0.1);
t21.Draw();
float xp2 = 0.5;
float yp2 = 0.4;
TPavesText paves(0.1,0.1,xp2,yp2);
paves.AddText("This is a PavesText");
paves.AddText("You can add new lines");
paves.AddText("Text formatting is automatic");
paves.SetFillColor(43);
paves.Draw();
pad22.cd();
TText t22(0.05,0.8,"This is pad22");
t22.SetTextSize(0.1);
t22.Draw();
float xlc = 0.01;
float ylc = 0.01;
TPaveLabel label(xlc, ylc, xlc+0.8, ylc+0.1,"This is a PaveLabel");
label.SetFillColor(24);
label.Draw();
// Modify object attributes in a loop
Int_t nloops = 50;
float dxp2 = (0.9-xp2)/nloops;
float dyp2 = (0.7-yp2)/nloops;
float dxlc = (0.1-xlc)/nloops;
float dylc = (0.4-xlc)/nloops;
float dxt1 = (0.5-xt1)/nloops;
float dyt1 = (0.8-yt1)/nloops;
float t10 = t1.GetTextSize();
float t1end = 0.3;
float t1ds = (t1end - t10)/nloops;
Int_t color = 0;
for (int i=0;i<nloops;i++) {
color++;
color %= 8;
line1.SetLineColor(color);
t1.SetTextSize(t10 + t1ds*i);
t1.SetTextColor(color);
t1.SetX(xt1+dxt1*i);
t1.SetY(yt1+dyt1*i);
pad1.Modified();
paves.SetX2NDC(xp2+dxp2*i);
paves.SetY2NDC(yp2+dyp2*i);
pad21.Modified();
label.SetX1NDC(xlc+dxlc*i);
label.SetY1NDC(ylc+dylc*i);
label.SetX2NDC(xlc+dxlc*i+0.8);
label.SetY2NDC(ylc+dylc*i+0.2);
pad22.Modified();
c1->Update();
}
gBenchmark->Show("canvas");
//
// Try now to point on any object on the screen: pad, text, lines, etc.
// When the cursor points to sensitive areas in an object, the cursor
// shape changes and suggests the type of action that can be applied.
//
// For example, one can move, grow,shrink a pad.
// A text can be moved.
// A line can be moved or its end points can be modified.
// One can move, grow and shrink PaveLabels and PavesText.
// Point to an object and click the right mouse button to change attributes.
// Try to change the canvas size.
// In the canvas "File" menu, select the option "Print" to produce
// a PostScript file with a copy of the canvas.
}
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