#include "PositionVector3D.h"

ROOT::Math::PositionVector3D >


class description - source file - inheritance tree (.pdf)

class ROOT::Math::PositionVector3D >

Inheritance Chart:
ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >

    public:
void ~PositionVector3D<ROOT::Math::CylindricalEta3D<double> >() const ROOT::Math::CylindricalEta3D<double>& Coordinates() const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> > Cross(const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> >& v) const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> > Cross(const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> >& v) const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> > Cross(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> >& v) const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar Dot(const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> >& v) const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar Dot(const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> >& v) const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar Dot(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> >& v) const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar Eta() const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar eta() const void GetCoordinates(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar& a, ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar& b, ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar& c) const void GetCoordinates(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar* dest) const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar Mag2() const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar mag2() const bool operator!=(const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >& rhs) const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >& operator+=(const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> >& v) ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >& operator+=(const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> >& v) ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >& operator+=(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> >& v) ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >& operator-=(const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> >& v) ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >& operator-=(const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> >& v) ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >& operator-=(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> >& v) ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >& operator=(const ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> >& v) ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >& operator=(const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> >& v) ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >& operator=(const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >&) bool operator==(const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >& rhs) const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar Perp2() const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar perp2() const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar Phi() const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar phi() const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> > PositionVector3D<ROOT::Math::CylindricalEta3D<double> >() ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> > PositionVector3D<ROOT::Math::CylindricalEta3D<double> >(const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar& a, const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar& b, const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar& c) ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> > PositionVector3D<ROOT::Math::CylindricalEta3D<double> >(const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >&) ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar R() const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar r() const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar Rho() const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar rho() const void SetCoordinates(const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar* src) void SetCoordinates(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar a, ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar b, ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar c) void SetEta(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar eta) void SetPhi(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar phi) void SetR(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar r) void SetRho(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar rho) void SetTheta(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar theta) void SetX(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar x) void SetXYZ(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar x, ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar y, ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar z) void SetY(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar y) void SetZ(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar z) ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar Theta() const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar theta() const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar X() const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar x() const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar Y() const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar y() const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar Z() const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar z() const

Data Members

    private:
ROOT::Math::CylindricalEta3D<double> fCoordinates

Class Description




Inline Functions


                                                                               void ~PositionVector3D >()
                ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> > PositionVector3D >()
                ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> > PositionVector3D >(const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar& a, const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar& b, const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar& c)
                                        const ROOT::Math::CylindricalEta3D<double>& Coordinates() const
                                                                               void SetCoordinates(const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar* src)
                                                                               void SetCoordinates(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar a, ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar b, ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar c)
                                                                               void GetCoordinates(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar& a, ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar& b, ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar& c) const
                                                                               void GetCoordinates(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar* dest) const
                                                                               void SetXYZ(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar x, ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar y, ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar z)
                                                                               bool operator==(const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >& rhs) const
                                                                               bool operator!=(const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >& rhs) const
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar X() const
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar Y() const
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar Z() const
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar R() const
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar Theta() const
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar Phi() const
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar Eta() const
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar Rho() const
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar Mag2() const
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar Perp2() const
                                                                               void SetX(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar x)
                                                                               void SetY(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar y)
                                                                               void SetZ(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar z)
                                                                               void SetR(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar r)
                                                                               void SetTheta(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar theta)
                                                                               void SetPhi(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar phi)
                                                                               void SetRho(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar rho)
                                                                               void SetEta(ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar eta)
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar x() const
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar y() const
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar z() const
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar r() const
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar theta() const
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar phi() const
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar eta() const
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar rho() const
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar mag2() const
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar perp2() const
               ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >& operator=(const ROOT::Math::PositionVector3D<ROOT::Math::Polar3D<double> >& v)
               ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >& operator=(const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double> >& v)
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar Dot(const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> >& v) const
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar Dot(const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> >& v) const
        ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >::Scalar Dot(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> >& v) const
                ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> > Cross(const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> >& v) const
                ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> > Cross(const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> >& v) const
                ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> > Cross(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> >& v) const
               ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >& operator-=(const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> >& v)
               ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >& operator-=(const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> >& v)
               ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >& operator-=(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> >& v)
               ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >& operator+=(const ROOT::Math::DisplacementVector3D<ROOT::Math::CylindricalEta3D<double> >& v)
               ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >& operator+=(const ROOT::Math::DisplacementVector3D<ROOT::Math::Polar3D<double> >& v)
               ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >& operator+=(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> >& v)
                ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> > PositionVector3D >(const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >&)
               ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >& operator=(const ROOT::Math::PositionVector3D<ROOT::Math::CylindricalEta3D<double> >&)


Last update: root/mathcore:$Name: $:$Id: PositionVector3D.h,v 1.3 2005/09/19 16:43:07 brun Exp $


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