library: libGui
#include "TGLayout.h"

TGRowLayout


class description - source file - inheritance tree (.pdf)

class TGRowLayout : public TGVerticalLayout

Inheritance Chart:
TObject
<-
TGLayoutManager
<-
TGVerticalLayout
<-
TGRowLayout
<-
TGColumnLayout

    public:
TGRowLayout(TGCompositeFrame* main, Int_t s = 0) TGRowLayout(const TGRowLayout&) ~TGRowLayout() static TClass* Class() virtual TGDimension GetDefaultSize() const virtual TClass* IsA() const virtual void Layout() TGRowLayout& operator=(const TGRowLayout&) virtual void SavePrimitive(ofstream& out, Option_t*) virtual void ShowMembers(TMemberInspector& insp, char* parent) virtual void Streamer(TBuffer& b) void StreamerNVirtual(TBuffer& b)

Data Members


    public:
Int_t fSep interval between frames

Class Description

                                                                      
 A number of different layout classes (TGLayoutManager,               
 TGVerticalLayout, TGHorizontalLayout, TGLayoutHints, etc.).          
                                                                      
                                                                      
 Concerning the TGMatrixLayout class:                                 
                                                                      
 It arranges frames in a matrix-like way.                             
 This manager provides :                                              
 - a column number (0 means unlimited)                                
 - a row number (0 means unlimited)                                   
 - horizontal & vertical separators                                   
                                                                      
 Notes : If both column and row are fixed values, any remaining       
         frames outside the count won't be managed.                   
         Unlimited rows means the frame can expand downward           
         (the default behaviour in most UI).                          
         Both unlimited rows and columns is undefined (read: will     
         crash the algorithm ;-).                                     
         With fixed dimensions, frames are always arranged in rows.   
         That is: 1st frame is at position (0,0), next one is at      
         row(0), column(1) and so on...                               
         When specifying one dimension as unlimited (i.e. row=0 or    
         column=0) the frames are arranged according to the direction 
         of the fixed dimension. This layout manager does not make    
         use of TGLayoutHints.                                        
                                                                      


void Layout()
 Make a row layout of all frames in the list.

TGDimension GetDefaultSize() const
 Return default dimension of the row layout.

void SavePrimitive(ofstream &out, Option_t *)



Inline Functions


                void ~TGRowLayout()
         TGRowLayout TGRowLayout(TGCompositeFrame* main, Int_t s = 0)
             TClass* Class()
             TClass* IsA() const
                void ShowMembers(TMemberInspector& insp, char* parent)
                void Streamer(TBuffer& b)
                void StreamerNVirtual(TBuffer& b)
         TGRowLayout TGRowLayout(const TGRowLayout&)
        TGRowLayout& operator=(const TGRowLayout&)


Author: Fons Rademakers 02/01/98
Last update: root/gui:$Name: $:$Id: TGLayout.cxx,v 1.19 2005/09/05 13:33:08 rdm Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *


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