#include "Quaternion.h"

ROOT::Math::Quaternion


class description - source file - inheritance tree (.pdf)

class ROOT::Math::Quaternion

Inheritance Chart:
ROOT::Math::Quaternion

    public:
ROOT::Math::Quaternion Quaternion() ROOT::Math::Quaternion Quaternion(ROOT::Math::Rotation3D const& r) ROOT::Math::Quaternion Quaternion(ROOT::Math::AxisAngle const& a) ROOT::Math::Quaternion Quaternion(ROOT::Math::EulerAngles const& e) ROOT::Math::Quaternion Quaternion(ROOT::Math::RotationZ const& r) ROOT::Math::Quaternion Quaternion(ROOT::Math::RotationY const& r) ROOT::Math::Quaternion Quaternion(ROOT::Math::RotationX const& r) ROOT::Math::Quaternion Quaternion(ROOT::Math::Quaternion::Scalar u, ROOT::Math::Quaternion::Scalar i, ROOT::Math::Quaternion::Scalar j, ROOT::Math::Quaternion::Scalar k) ROOT::Math::Quaternion Inverse() const ROOT::Math::Quaternion operator*(const ROOT::Math::Quaternion& q) const ROOT::Math::Quaternion operator*(const ROOT::Math::Rotation3D& r) const ROOT::Math::Quaternion operator*(const ROOT::Math::AxisAngle& a) const ROOT::Math::Quaternion operator*(const ROOT::Math::EulerAngles& e) const ROOT::Math::Quaternion operator*(const ROOT::Math::RotationX& rx) const ROOT::Math::Quaternion operator*(const ROOT::Math::RotationY& ry) const ROOT::Math::Quaternion operator*(const ROOT::Math::RotationZ& rz) const ROOT::Math::Quaternion Quaternion(const ROOT::Math::Quaternion&) void ~Quaternion() ROOT::Math::Quaternion::Scalar Distance(const ROOT::Math::Quaternion& q) const void GetComponents(ROOT::Math::Quaternion::Scalar& u, ROOT::Math::Quaternion::Scalar& i, ROOT::Math::Quaternion::Scalar& j, ROOT::Math::Quaternion::Scalar& k) const ROOT::Math::Quaternion::Scalar I() const void Invert() ROOT::Math::Quaternion::Scalar J() const ROOT::Math::Quaternion::Scalar K() const bool operator!=(const ROOT::Math::Quaternion& rhs) ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > operator()(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> >& v) const ROOT::Math::Quaternion& operator=(ROOT::Math::Rotation3D const& r) ROOT::Math::Quaternion& operator=(ROOT::Math::AxisAngle const& a) ROOT::Math::Quaternion& operator=(ROOT::Math::EulerAngles const& e) ROOT::Math::Quaternion& operator=(ROOT::Math::RotationZ const& r) ROOT::Math::Quaternion& operator=(ROOT::Math::RotationY const& r) ROOT::Math::Quaternion& operator=(ROOT::Math::RotationX const& r) ROOT::Math::Quaternion& operator=(const ROOT::Math::Quaternion&) bool operator==(const ROOT::Math::Quaternion& rhs) void Rectify() void SetComponents(ROOT::Math::Quaternion::Scalar u, ROOT::Math::Quaternion::Scalar i, ROOT::Math::Quaternion::Scalar j, ROOT::Math::Quaternion::Scalar k) ROOT::Math::Quaternion::Scalar U() const

Data Members

    private:
ROOT::Math::Quaternion::Scalar fU ROOT::Math::Quaternion::Scalar fI ROOT::Math::Quaternion::Scalar fJ ROOT::Math::Quaternion::Scalar fK

Class Description




Inline Functions


                                                                      void ~Quaternion()
                                                    ROOT::Math::Quaternion Quaternion()
                                                    ROOT::Math::Quaternion Quaternion(ROOT::Math::Rotation3D const& r)
                                                    ROOT::Math::Quaternion Quaternion(ROOT::Math::AxisAngle const& a)
                                                    ROOT::Math::Quaternion Quaternion(ROOT::Math::EulerAngles const& e)
                                                    ROOT::Math::Quaternion Quaternion(ROOT::Math::RotationZ const& r)
                                                    ROOT::Math::Quaternion Quaternion(ROOT::Math::RotationY const& r)
                                                    ROOT::Math::Quaternion Quaternion(ROOT::Math::RotationX const& r)
                                                    ROOT::Math::Quaternion Quaternion(ROOT::Math::Quaternion::Scalar u, ROOT::Math::Quaternion::Scalar i, ROOT::Math::Quaternion::Scalar j, ROOT::Math::Quaternion::Scalar k)
                                                                      void Rectify()
                                                   ROOT::Math::Quaternion& operator=(ROOT::Math::Rotation3D const& r)
                                                   ROOT::Math::Quaternion& operator=(ROOT::Math::AxisAngle const& a)
                                                   ROOT::Math::Quaternion& operator=(ROOT::Math::EulerAngles const& e)
                                                   ROOT::Math::Quaternion& operator=(ROOT::Math::RotationZ const& r)
                                                   ROOT::Math::Quaternion& operator=(ROOT::Math::RotationY const& r)
                                                   ROOT::Math::Quaternion& operator=(ROOT::Math::RotationX const& r)
                                                                      void SetComponents(ROOT::Math::Quaternion::Scalar u, ROOT::Math::Quaternion::Scalar i, ROOT::Math::Quaternion::Scalar j, ROOT::Math::Quaternion::Scalar k)
                                                                      void GetComponents(ROOT::Math::Quaternion::Scalar& u, ROOT::Math::Quaternion::Scalar& i, ROOT::Math::Quaternion::Scalar& j, ROOT::Math::Quaternion::Scalar& k) const
                                            ROOT::Math::Quaternion::Scalar U() const
                                            ROOT::Math::Quaternion::Scalar I() const
                                            ROOT::Math::Quaternion::Scalar J() const
                                            ROOT::Math::Quaternion::Scalar K() const
        ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> > operator()(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double> >& v) const
                                                                      void Invert()
                                                    ROOT::Math::Quaternion Inverse() const
                                                    ROOT::Math::Quaternion operator*(const ROOT::Math::Quaternion& q) const
                                                    ROOT::Math::Quaternion operator*(const ROOT::Math::Rotation3D& r) const
                                                    ROOT::Math::Quaternion operator*(const ROOT::Math::AxisAngle& a) const
                                                    ROOT::Math::Quaternion operator*(const ROOT::Math::EulerAngles& e) const
                                                    ROOT::Math::Quaternion operator*(const ROOT::Math::RotationX& rx) const
                                                    ROOT::Math::Quaternion operator*(const ROOT::Math::RotationY& ry) const
                                                    ROOT::Math::Quaternion operator*(const ROOT::Math::RotationZ& rz) const
                                            ROOT::Math::Quaternion::Scalar Distance(const ROOT::Math::Quaternion& q) const
                                                                      bool operator==(const ROOT::Math::Quaternion& rhs)
                                                                      bool operator!=(const ROOT::Math::Quaternion& rhs)
                                                    ROOT::Math::Quaternion Quaternion(const ROOT::Math::Quaternion&)
                                                   ROOT::Math::Quaternion& operator=(const ROOT::Math::Quaternion&)


Last update: root/mathcore:$Name: $:$Id: Quaternion.h,v 1.2 2005/09/19 16:43:07 brun Exp $


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